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July Update

🕑 Added 2018-07-02 21:32:06 +0000 UTC
July Update

Comments

YummyTiger Gaming

Doing well. I think I've got all the scripting foundation done for the MV transfer. I ended up moving away from some script authors and consolidating into Yanfly scripts primarily, which is nice since it eliminates some potential conflicts. I'm testing things, but I should be sending the foundation to the guy helping me this week so he can start on moving/creating the custom scripts in MV. These should not be necessary for 0.15 (but, will be for 0.20). Right now, I'm 100% focused on getting things ready for a MV test release.

Curly

Sup, Yummy! How are you doing?

Dubsington

That'd be fantastic. Thank you!! (It ought to, according to Google and I think I've seen MV mac games from some of my other creators).

YummyTiger Gaming

I'll look into what is required. If there is an export option in MV to release a Mac-ready version, I see no reason why not.

Dubsington

Now that you're on MV, will there be Mac releases?

YummyTiger Gaming

I guess it's not really a "big" feature, but in going back and testing, it was a nice addition I could easily implement. The main point though, was that it will eliminate an aspect a significant portion of people do not like about RPG Maker. That said, I have no plans to have random encounters, and most enemy encounters in the game do not respawn within chapters. So, you do not have to grind through every map. Each encounter is specifically designed and experience progression is very chapter specific. I do love battle-h though, so I really wanted it in the game. I just didn't really want the grind that is often associated with it.

Maniac

From what I've played in the demo, the combat is simple and fun. I have played quite a few RPG maker games, and if you keep to the style present in the demo, I'll quite like the combat.

Just figured it'd make more sense if you're writing long posts about the game to have them where people will actually see them. But whatever people still know now there's stuff going on in the last post.

YummyTiger Gaming

For those interested, Some Guy's response was moved to the post below, as that is where it should have been from the start. Thank you.

YummyTiger Gaming

One log, just one log. We don't need a massive fire in that hype stove.

SpFinX

So... the hype stove is on fire again?)

YummyTiger Gaming

Well, there are not really any assets stored on Trello. It is just a board of information. I guess someone could get access and move stuff around or delete cards, but I'm not really sure it would be worth the effort. Trello is used by a number of businesses, so I'd think they would be a target before I.

OhioOkie

I like the sounds of this progress. You game has caught people's imagination. That is why people still follow it.

OhioOkie

How secure is Trello?

PaddyOFurniture

Just going to chill and let you work.

Nick A.

Excellent news getting hyped again 😎


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