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Zero Dark Design Blog 5 - Specialisms

🕑 Added 2019-12-16 21:00:02 +0000 UTC

Comments

Jules Tipper

Snap. I think your approach avoids the Team Fortress tropes or 30 specialisisms and the (dreaded) special rules explosion. Obviously the expalnatory text gives examples of combining traits and gadgets etc. The examples could include multiple types to get the flexibility of the system across - and since two of us thought of snipers, they might be a good starting point....

Precinct Omega

Sniper was, indeed, originally a specialism, but was replaced because I figured there are different kinds of sniper and players can build a selection using weapons, gadgets and traits. I like the combination of nanoweave, lethal, high F and Gun Fu, myself.


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