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The Art of Solo Play - or, "It's not a bug, it's a feature!"

🕑 Added 2020-03-24 12:00:04 +0000 UTC

Comments

Jonathan Lupton

(Damn auto-post on Enter) In this case I think the ability to pick stats that are linearly costed combined with the ability to control the difficultly of the cautious move means that you can pretty much guarantee bonus successes. My initial thought would be not to add more complexity to the rule, so don't add an exception to the bonus successes here. Instead simplify the rule, possibly even to be as simple as Move up to the characters M, no dice test, auto cancel the primary action on the flip, can't be done with 12" of a bogey.

Jonathan Lupton

I've had a nagging doubt in my mind about bonus actions for a while, but couldn't quite put my finger on the issue. I suspected there would be some way to "game" it that was overly powerful. I haven't had chance to play enough to try to break the rules, nor am I interested in doing that. It reminds me of a review I read of Horizon Wars where some pointed out that they could easily win one of the scenarios by building an all mech force and put all the points into movement. It was impossible to lose as the enemy couldn't shoot all the targets before they got off the board. While it was an interesting observation it didn't put me off the game as it wouldn't be the sort of thing I would do.


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