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Infinite Dark - Design Blog 1 - The Three-Dimensional Battlespace

🕑 Added 2020-03-25 09:00:02 +0000 UTC

Comments

Precinct Omega

That is interesting. I was working on a similar idea with six layers.

Ezra

Dropfleet Commander, I think, has a novel approach to hinting at the 3d nature of cold naval combat. It uses layers. 3 layers. Iirc, there's significant modifiers to shooting across layers.

Erik W

I think one thing to really think about will be if model orientation will be important because that will really dictate how you handle the different dimensions. I kind of dig the whole "advantage" vs. "disadvantage" mechanic of Blood Red Skies. It's a bit abstract and I think we could do better here, but it may be a fun starting point.


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