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Zero Dark: Alternate Red Force Secondary Actions

🕑 Added 2020-04-23 13:49:25 +0000 UTC

Comments

Precinct Omega

Good feedback. I'll think about it. Although the fact that you only rolled 7+ through the course of the game is a bit of a statistical anomaly. However, a bit more movement for the Red Force in the alternate secondary actions table would be a good idea. I'm thinking less "they move if they can't shoot" and more "they shoot if they can *and then* they move anyway".

Octavio Bueno Carrasco

Hi! I have tested the alternative red force secondary actions and it was a bit weird for me. Lets see, all the dice roll for my red force secondary action was 7+ so they never moved and as I were out of sight they didnt see me (I was playing to force situations like this). So I've been able to take the objective without problems. I came with the conclusion that for me its more suitable these rule modification; 7-11 - The active bogey shoots the nearest hero within a range equal to the result on the dice. If there isnt any character in sight, just move as a standard seconday action move rule. With this you always asure that bogeys are moving towards your characters and putting presure on you, and you have the surprise that you can be shooted. Have a nice day and keep up with the good work :)

Precinct Omega

Ha, yes. Good question and yes, that's exactly what I mean.

Octavio Bueno Carrasco

Very nice and interesting! 7-11 means nearest hero in LOS I guess? And the last one is something like a chain action?


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