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Precinct Omega Podcast - Games Design #1 - Conceptual & Physical Efficiencies

🕑 Added 2020-10-30 14:47:27 +0000 UTC

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Tomas Rawlings

I’d add, as a designer having done both digital and physical games, some players do like to know the stats running under to bonnet of the game. So we often aim to give ‘opt in complexity’ where those that want to know, can see it. That all said the gameplay system of rolls in zero dark is indeed very elegant!

Tomas Rawlings

Here’s the link to the Digital Tabletop Fest panel https://store.steampowered.com/newshub/group/38511516/view/2930113815186492639


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