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Miniatures News #26 - Stuff vs Good Design

🕑 Added 2020-11-07 13:28:21 +0000 UTC

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Precinct Omega

Lol, yes. Funded in under 24 hours... because they reduced their funding target to almost a tenth of what it was the first time around!

Precinct Omega

I think Mark's right to a degree (hi, Mark!). But I think that analysis is correct for a segment of the market and overlooks the one in which I'm most embedded - hobby miniatures wargaming. The process of "scrounging/scavenging" is, in many respects, a part of the hobby that actually causes people to become *more* engaged. However, it should also be acknowledged that the reason I'm most embedded in that segment is because, as a produced/designer it is waaaaay cheaper for me to get into game design via a pathway that leaves most of the production costs (miniatures, painting, terrain, dice...) on the consumer. It remains a dream for me to be able to produce a Horizon Wars "boxed set" - something I've long been discussing with Ali at Iliada Game Studios, using his card/MDF flatpack miniatures and terrain, plus my rules, to make a "Horizon Wars in a Box" product. As Horizon Wars is going to be in a development hiatus until 2022, with a bit of luck that might be a feasible product by the time I get around to re-releasing Horizon Wars (with a new title, new art and re-worked setting that fits it more consistently with the rest of the family).

Andre Strauss

Custom dice: I understand your point of it "hiding" some statistics. Some custom dice that do it just to speed things up: Queen's Gambit just D6s, weak (3/6) and strong (4/6 with one double hit) attack dice, defense dice (blue 2/6), Force Die (green, some defense some hit), strong defense die -yellow (2/6 one double defense). On the same page, I think Fabled Realms dice was very clever. You could use D6s and check a table, or use the custom dice to speed things up. Another that had simple statistics over their custom dice was Battles of Westeros. One type of d8, with 3 green results, 2 blue, 1 red, 1 valor, and 1 morale. If the color of the result is the same type of target, you hit. Morale makes the enemy go back and valor is wildcard. So green (light) units get hit 50% of the time, Blue (medium) get hit 3/8 and red (heavy) get hot only 25%. On the same page, Green units use 2 dice on attack, Blue 3 dice and Red 4 dice. As to Branding.... having the same tokens and paints and all sort of stuff from the same brand and manufacturer. I think Mark Bigney nailed it on the So Very Wrong About Games, Ep#134, 5:30 in. He says that most people want a "boxed experience". Open a box (maybe a huge box), play your game and later close the box. Everything must be in it. The game will be less played if you have to scrouge/scavange for pieces and parts during the session, because you need to represent a terminal and you have that on another game box.. etc.

Andre Strauss

Quidditch the boardgame: https://boardgamegeek.com/image/4805427/harry-potter-quidditch


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