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Precinct Omega Podcast - Design #7 - Art, Artists & Commissioning

🕑 Added 2021-02-19 12:01:00 +0000 UTC

Comments

Precinct Omega

Wtaf?? (But thank you for telling me)

Marco Rinaldi

The link to David Sonderd isn't fixed actually.

Precinct Omega

Fixed the link! Yes, it's a tricky one. My approach has been to embrace the idea that the work is an evolving one and that the setting and art can evolve along with the games. Although I embrace the game's status as miniatures-agnostic, I would also like to gradually draw people into enjoying and participating in the Horizon Wars setting as it evolves. If you look at D&D, they did very much the same thing with early editions being super-generic, whilst specific worlds and settings for the game emerged over the editions until we reach the modern era with several well-defined and inter-related worlds, populated by familiar and established characters and storylines.

Jonathan Lupton

I find it odd that to play a miniature wargame you don't need art, the game is playable without it. However successful games do have good/great art, in fact the art can be more important to the success than the rules themselves. Miniatures companies that can combine their sculpts, art, background and rules into a single coherent product are typically the more successful ones. How do you, and other mini-agnostic companies like Precinct Omega, find the right balance between creating the art that evokes the world/universe of Horizon Wars but still remains open enough that players can use any miniatures? It feels like you have to balance between creating a unique art style for HW and having a more generic style that leaves the choice of mini supplier more open. I think GW actually have it easier as they can go all in on a unique style, rather than needing to find a balance. Ps. The link to David Sonderd is incorrect.


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