𝄞⨾𓍢ִ໋ Fighting Complexity Funday Friday 😏
🕑 Added 2024-11-23 03:25:16 +0000 UTCWith my awful scope creep I would prefer defying gravity because I do a bad job fighting complexity.
Though I lost the weekend to the convention and got back exhausted, I think I was able to hit a great pace the rest of this week.
This is the second week I'm ranting about collisions but they took so much rework. Look forward to a post about the majority of what was involved and why it took so long.
The next Keystroke encounter was supposed to be a short and straightforward event, I got lost down the rabbit hole of trying a few new things. I hope you enjoy the variety!
⌨️ Most importantly - All of you supporters are the very first to see the initial release of Keystroke 3.0!!! ⌨️
Not bad for a week huh?
Keystroke ⌨️

Release of Keystroke 3.0! ⌨️

NEW Common gambling 🐝 hack! A game of chance with potential massive benefits! Careful not to blow all of your 🐝! (I started making this months ago and failed at the scope/complexity. At least I had enough time this week!)
👩🏫 NEW Extended Tutorial encounter moved from Gold! Liya has a few more things to teach you!
👫 NEW Monica Mall Boss moved from Gold! You wouldn't let your new girlfriend in the hands of the competition... Would you...? Optional NTR.
Blake Temple encounter strip functionality added and improved estim.
Estim added to Andrea in Mall.
Estim added to Taylor in Mall.
Music change hack added to Mall.
Music change hack added to Temple.
2 songs added to Mall and Hospital.
1 song added to Temple.
Boss selector added to Mall.
Music, coding, and gold member credits added. (It takes a while to write all of the support I get!)
Hopefully fixed some objects duplicating when moving from act to act.
Fall of Haven 😇

🌿 NEW Mandrake enemies! These little guys lie in hiding until you approach for an ambush. The first jumping enemy!

🧿 Big collision overhaul continues! This should cause the player to not walk on unwalkable things with the new system.
Player collision pathfinding changed to be able to walk even closer to objects and hopefully pathfinding lag further reduced on slower machines.
❗ Player now cannot be hurt within 1 second of being hurt from most threats. This should make the game a fair bit easier against groups.
Player falling into pits will not cause you to walk around aimlessly and lock the game. (issue with new collision maps)
Crystal orc body remains after death.
Player won't moonwalk when depths platforms lowering.
Skele and warrior slimes now damaged by earth weapon.
Slime on player art shows up again.
Enemies and treasure chests drop upgrades faster now.
Sounds added to candle lighting in Cemetery Act 2.
Scene transitions cleaned up.
Fixed a few songs playing over each other.
Water auras and sounds should not infinitely spawn anymore when walking on water.
Water weapon now starts with 2 projectiles. I thought I did this months ago but perhaps it didn't save.
Water weapon cooldown decreased by about 30%.
Water weapon will not correctly fire faster in last Terra Act, Haven Act 2 and 3 when on water.
All holy weapon levels 1 shard more expensive. The holy weapon was being upgraded faster than anything else because I don't have enough things to spend the shards on yet.
Removed some actions you can do while paused.
Orc mage ground spikes slowed by 20%.
Orc mages bodies remain after death.
Trials of the Succubi 💗
💻 Megan/Caprice/Anissa scene moved from Gold! I bet you were all curious to see how I pulled this one off. So far it is landing with the Gold members better than I expected - I'm hopeful that continues!
Keystroke ⌨️

🙏 NEW Jade Temple Encounter! While I set off to make a simple scene to get "caught up", I was tempted to build in 2 new systems that seemed like they fit. Enjoy what sent me down a rabbit hole of learning 2 new javascript functions and adding 2x as much content as I set out to. What will you confess?
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Comments
Sventra
You ain't wrong but I would totally prefer to have the choice to choose my own path (either towards demise or simply wanting to see all the content there is, which I still would like with the godmode mode turned on, actual infinite corruption) Anyway, to get back to what I was saying there about the feet zone, I was hoping for more stuff like in Trials of the succubi where the girls actually tease you with their feet, especially when they lick their own feet, which is why I was left a bit disappointed, ToS currently has far more feet content even though I think it's far harder to implement coherently into it than a zone in keystroke Sorry if I sound pretentious or straight up a dick, just wishing for stuff even though I don't have the right to demand anything
indyc
There's almost a real life parallel there... Joking aside, I've always wondered how many things to dangle in front of players because some like the promise of more and "denial" is actually a feature. Sometimes exploration pays off and sometimes it doesn't.
Sventra
Yeah I was talking about her indeed, the thing is, there's nothing after that dialogue? Like, I know I can remove the censorship from her when buying her stuff, but I believed to be something else after that dialogue and so it's really weird how she packs up her stuff and leaves without being able to do anything about it, you know, when you want to see what's next, i really expected a foot scene with here, which I can't seem to get even though I buy her all the stuff I can with the 4 $ I have when reaching her...
indyc
That's an intriguing idea alright 🧩! I think I could take a hybrid of that idea and allow you to spin with money OR 🐝 for now. Thrown in jail for compulsive gambling?
indyc
That's quite the first Funday Friday post thanks 🧩! Assuming you are talking about Andrea (girl who ends at fountains) you can buy her things to remove censorship whenever you damage her. I just checked and it looks like it is working even if it perhaps doesn't lead to her hint quite yet. As far as feet, it would really depend on what you are looking for. What I would say is that it is the most feet centric zone in the game right now, the Penny duo is very foot heavy and not in Early access yet, and there is a chance that the foot scenes simply didn't show up for you that run. There will also be more to come!
Sventra
Hello, in Keystroke (EA) I think the courtyard girl of the mall is bugged because when she says "Maybe if you buy me enough stuff you could use more than your hand you know?" you have no option to buy her anything and she packs up her stuff to leave Also, the "feet" content in that area was a bit underwhelming in my opinion
Steven
Be quite interesting to find a gambling option just before the mall level so it could edit the money you have available there. Also would laugh my ass off if there was a chance to lose and get thrown in the jail. Think of the speedrun strats. So excited to try 3.0!
indyc
I thought so! Try it out and let me know what you think! 🧩🎰
MrBaffle
Uhh gambling mechanics sounds interesting 🍀🎰
indyc
Thanks for your first Funday Friday post 🧩 :)
Rune
Nice :)
indyc
Yeah, I was going to be surprised if many understood the reference. (I probably won't even see the movie for a while) You have a better month 🧩!
indyc
Well it should certainly be unique if nothing else haha. I'll be curious to hear what you think 🧩!
indyc
I try to accomplish big things through constant small steps - thanks so much 🧩!
indyc
As you should be - it was a doozy to make! 🧩
indyc
🧩!!!!!!!!!!!!!!!!
Jason Wong
Finally have the time to read your update, lovely Wicked reference too. Hope you have a great month indyc
StorySnail
Looking forward to discovering what Jade has to offer for us, given how you hyped the encounter! :3
Fabien
3.0! A huge accomplishment. Thank you for your hard work!
Werewindle
Excited to see Megan/Anissa/Caprice scene
mitchum man
3.000000000!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
indyc
Make sure you bring enough 🐝 to feed the addiction! (and enough🧩 for the other one)
Schuyler Andersen
Let's go gambling!
indyc
It might take you all weekend! 🧩
XP105
I look forward to trying out the new stuff!


