Patrefans
CaptainDisillusion from patreon
CaptainDisillusion patreon

TUTORIAL - Creating a Film Leader in After Effects

🕑 Added 2020-11-07 01:35:15 +0000 UTC
TUTORIAL - Creating a Film Leader in After Effects

Comments

Gabe

I don't know anything about after effects, but it looks like the coding parts are python or JS. In that case, the stuff you are doing @33:00 with the square brackets is not multiplication but element indexing. So y=wiggle() is probably creating a two element list: y[0] is the first element which is applied to x translation and y[1] is the second applied to y. And I guess "value" is the translation value applied so far in the pipe-line? So returning value[0],y[1] is saying "don't change the default in x, but wiggle in y".

Captain Disillusion

I used hold frames so it wouldn't interpolate. True, the pop would last more than one frame, but it would still show up on the correct frame. Still serves the purpose and looks/feels the same aesthetically, imo. Thanks for the floor/ceiling tip, someone above mentioned it too. Will keep that in mind for future!

Truckee

How would you ‘frame rate future proof’ the two-pop frame? For a higher frame rates it will display intermediate values of grey between the white and black keyframe. A hold keyframe would result in multiple frames of white which is also not correct. Also a quick tip, you can use the JavaScript method ‘floor’ and ‘ceiling’ to round down or up to the nearest integer.

Captain Disillusion

Ah, good to know, thanks! That'll be a time-saver.

Rob Schultz

If you want to use a shape tool to draw a layer mask on a shape layer, there's a switch for that in the toolbar. When the star icon is lit up, you're drawing shapes, and when the icon that resembles the quick mask selection is lit up, you're drawing a mask. As seen here: https://www.dropbox.com/s/h5vpm1s002s9asd/AE%20shape%20mask%20switch.png?dl=0

Great tutorial! At 31:00 you mention mathematically combining two wiggles in an expression. You can do this by adding them together and then subtracting the base position, because each wiggle expression evaluates to the base position plus the randomized component: wiggle(30,10) + wiggle(1,500) - value For just vertical movement you could do something like this: wiggle(30,10) + [0, wiggle(1,500)[1] - value[1]]

Jon Biavati

You're an A.E. savant. Just watching this is fascinating.

YES! That would be awesome!

Are you willing to join the corridor digital crew for a breakdown/reaction video?

theawesomegm

Just when I needed this effect, you make a tutorial. Must be fate


More Creators