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Army Building (2)

🕑 Added 2022-07-21 10:22:32 +0000 UTC

Comments

Precinct Omega

You make a fair point. However, there are some new uses for A and D that I hope will balance up their value a bit more in the new rules. Right now, I'm spending a lot of time rolling dice, because working out the odds mathematically is ludicrously complicated. It's easier just to do hundreds of dice rolls and ofu the results into another spreadsheet.

Dave Knowles

I know this would complicate things, but I’m not sure that the points costs for all of the stats should be linear. Obviously this may have changed in your newer drafts, but my experience of the original game was that D1 was worth almost nothing, and D2 wasn’t worth much either, but after that D started to became much more valuable - and I’d guess there’s a point where it drops off and starts to be less valuable. F and A on the other hand seem more linear.

Precinct Omega

Oh, don't worry. You won't need a spreadsheet to do your points calculations. That's just for me. You will need to do slightly harder arithmetic for adding up your army lists, but you'll find it much easier to make vastly more unique designs with their own character and style.

Jonathan Lupton

You've shared a lot of ideas and I can think of lots of responses, but that would be far too long a response for Patreon comments, so I'll focus on a few: I find F is the most important stat, M comes second (at least M3, perhaps 4 or 5 for a fast Mech). A and D I find less useful and so they normally only get assigned 2 or 3. The current HW system of only have three Presence levels makes some of the design decisions more interesting, you can't just add one more stat point and increase the cost slightly, it has to be a trade-off with other stats or a big just to the next Presence level. I like having those challenge decisions, but it made it hard to convert many of the Heavy Gear designs to HW as it doesn't allow for small upgrades from one design to the next. The move towards spreadsheets or even an app to calculate points may be heading in the wrong direction. The simplicity of HWs means you can scribble down designs without even a calculator. You could spend days refining a magic formula on a computer, but it will never produce a truly balanced army selection system. Maybe spend more time making a +1 in A or D be more desirable, and less time on working out a precise value for each?


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