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Pure 0.31 development preview

🕑 Added 2021-11-05 08:47:55 +0000 UTC
Pure 0.31 development preview
Pure 0.31 development preview
Pure 0.31 development preview
Pure 0.31 development preview
Pure 0.31 development preview
Pure 0.31 development preview

Comments

Aaron Smith

Pure shows a lot of promise. I run a Valve Index for AC in VR with SOL 2.2, Pure 0.31, and lights-patch-v0.1.76-preview136. Performance and quality are amazing. Like others though, and I know Peter has previously commented on this, I find the Pure PP filters unrealistically dark, both in and outside of the cockpit, even with the headset brightness set in SteamVR to 130%. I do love the 'human eye' auto-exposure, it just needs some dialling in I guess.

Bonsoir, merci à toi Peter Boese, merci pour ce téléchargement le logiciel fonctionne trés bien, le résultat et là. Merci❤👍👍

Andrew Lissner

Im not sure if this made an impact to virtual mirror. Its over exposed and cant seem to adjust it

Peter Boese

2.1.3 or all other versions after it....

What SOL version? 2.1.3 or newer?

Bongiovanni

Ok, thank you so much for your response and have nice day...

Peter Boese

There is no thunder and lightning in Pure. I will do this in Sol 3, which is based on Pure. Just use the "pure" ppfilter. You should clearly see stars in the night. All further customizations are part of Sol 3, which is based on Pure. Pure will be a very leightweight weather script with the basic functions. If it has all basic functions, then i'm starting Sol 3 and make all those customizations...

I hope the next version can be integrated SOL's sound bank,Thanks :)

Peter Boese

Just install Sol. Pure is then using Sol's sound bank. Actually there is a problem with the wiper sound in Pure 0.31. I fixed it already and will release a new version soon.

How to open Sol's sound system?

Bongiovanni

Good evening, thank you for this fantastic job, it's really great. Two thing missing I find for the moment. First thing, when it rains with a thunderstorm I no longer see the flashs and I no longer hear the thunder as before in Sol. Second thing, at night we can no longer see the stars and the moon and the sun are small, the sky is really very dark, we can no longer regulate this as before either. After I imagine that it is still in development, I hope that it will come rather quickly ... Thank you again to you and have a good evening ...

Peter Boese

Sol and Pure have install manuals inside the archive. Just follow the steps. It's explained there what to copy where....

hey ive tried to install the new soul but every time i try to drag the zip ACCM it doesn't install. i tried to drag pure folder in my root folders weather folder and didn't work. i deleted old pure off of my computer. please help

Peter Boese

Now with Pure we have way more lighting at day than in Sol or other wfx scripts. So I use Pure's exposure adaption, to adapt the world lighting to lower values, like it was with Sol. It realy makes no sense when it comes to new lighting, but lighting is just one part of the new code. So some people still use postprocessing off to have high frame rates with VR. So its just a kind of legacy mode for Pure...

Herr Löblich

"Light adaption if PostProcessing is deactivated" what exactly does this mean?

hello,Is it possible to increase the power of the headlights to drive at night? In test mode the headlights of my car do not illuminate the circuit even if they are on. Thanks for your help.


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