Debauchery in Caelia Kingdoms for $5 patreons!
🕑 Added 2018-10-17 23:58:16 +0000 UTC
Hello patreons! First of all thank you all for your support! This has been a very productive month, and the update for next month will be significantly bigger!
For now let me go straight to the changelog!
CHANGELOG:
- 2 new quests for each of Lucretiu’s paths, in total 4 of them!
- Corruption of Itzel dominant. This content is available if you finished with the church of punishment. If you took her pure route you’ll have access to all the scenes, if you corrupted her half of the content is repeatable, so you can see most of it (the most spicy things anyway!)
- A new whole set of sex scenes for your workers! In this case the variant is activated if you are corrupt and they are not, next month all of their scenes will be finished, which will total 4 variants (sex wotj good relationship pure, NPC corrupt, MC corrupt, bad relationship)
- New sex scenes for the enemy dragons! Both for victory and defeat!
- Combat reworked: Game may be a little bit unbalanced for now or tougher than before: Armour and weapons have new stats (although not all the descriptions are updated) and they impact more how you do in battle.
- Many new art assets for the NPCs! New armours and hairstyles for the succubus, elf, wolf and dragons!
- General bug fixes, including an important one that deleted many equipped items.
Beyond that I’ll be working on fixing many things with the game, a friend helped me find out why the game lags so much, or at least we suspect it’s something, and I want to fix that for the next update. If everything goes well, this means the game will take significantly less ram and should run more smoothly, but also certain bugs may appear (specially related to portraits)
Next month is big because I want to finish all of Lucretius and introduce Faustina (pictured here), finish with the some of the sex content for the NPCs, fix the lag, and pretty much start wrapping up 0.2.x finally! As I said in the past, 0.3 will be both about polishing the rough edges (UI, tool tips, bug fixing) and adding exploration and management, which will be very fun!
Working on the other game (Take over) has helped me a lot and has given me a lot of ideas about how to handle management, tasks, etc. So that experience will hopefully enrich DiCK a lot!
For now this is all, hopefully all of you like this version, give feedback, and suggest what new things you would like to see too!