Debauchery in Caelia Kingdoms 0.3.7 dev for $5 patrons!
🕑 Added 2020-06-24 02:58:35 +0000 UTCHello patrons! First of all, thank you all for your support, which makes this game possible! Here is the new update of Debauchery in Caelia Kingdoms! This month we've been working on polishing the code of the city, making its stats grow and change, and to make it more meaningful too: The prosperity of your city now will dictate how much you earn from taxes. I will post some general tips at the bottom!
On top of that, we are looking to add more basic content to the game, to begin with, the last shopkeeper: Ysvyl, a playful elf alchemist pictured above.
We're also adding events at the forest again: Right now, these are the "first encounter" scenes, but over time when you find these events again, they will change depending on your choices, so you can think of them as a short chain of quests.
Without further ado, the changelog!
Changelog:
- New character - Ysvyl: She has 10 quests and 4 sex scenes (2 corrupt, 2 pure), you can find her by visiting the alchemy shop in your city.
- 3 Sex scenes for Vivica, available when you are done with her main quest.
- 5 new forest events, all of them have sex scenes (depending on the outcome of your choices)
- Fixes and improvements in city development, making it more viable now to grow its stats and how much gold you get from it.
Now, just to finish this up, a basic tip for how the management of your city works: Once you repair your castle, you can go to the journal and check your city, there you can set up taxes and how much do you invest them in your city.
The stat that is more important is the prosperity, since its what determines how much gold you earn in taxes each day. To increase it, you need the rest of the stats, but this can be trickier.
Stability will stay low if people are really unhappy, so I suggest to put low or medium taxes and focus on increasing happiness (invest in religion and entertainment), you can't get stats to 100 yet, but your happiness is decent (around 25-30) you can then invest in security and stability. Once your citizens are happy, and your city under control, education, and bureaucracy would help it increase its prosperity
Be aware, the city updates / changes its stats every 5 days, but if a quest skips 5 days or more, it will take it into account and do an update, so just by playing the main story, the city will change faster.
This system is not fully polished yet, and I still need to add more to it, but the idea is that in the next months you will have more control on how your city evolves, and of course, be rewarded for doing so (with scenes, gold, items, etc.)
Thank you all for your support again and if you have doubts, feedback, bug reports, etc. please send a dm, join or discord or leave a comment!