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Skullhorror Gallery #3

🕑 Added 2019-11-08 11:01:01 +0000 UTC
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3
Skullhorror Gallery #3

Comments

Kruggsmash

I did that once, looooong ago in steelclutches. I thought it'd be a good idea but it didn't really turn out too too well. Turns out, when the zombies sense a way into the fort, they all just charge for it and usually by the time the migrants can file onto the map, the zombs will reach the entrance. Better off manipulating burrows to try to get them to an entrance then just opening a door to let them slip in real quick like. Less hassle :)

Thyandyr

If you want to have more migrants, make tunnels all the way to each corner of the map, and open when relevant. With locked doors on the way, before puncturing to surface.


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