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Being pulled in two directions as a DM

🕑 Added 2023-11-26 20:49:32 +0000 UTC
Being pulled in two directions as a DM

Comments

Hayk Saakian

6 is more interesting to me as a viewer and 3 with consumables is what I would probably run as a DM with a schedule to keep.

Hayk Saakian

I remember in older campaigns seeing some variation of #3 with slow healing consumables. Maybe it was tides of death? That seems like a reasonable trade off where there's a sacrifice of in game time which risks mission failure without much loss of IRL player time. It helps smooth over natural healing while still requiring some cost or sacrifice. It's a clear downgrade from the free healing they had with the healer, and still leaves them open to critical situations.

Salem Hurt

> Why, if this healer is so important to the game, would we have friendly NPCs kill the little gobbo friend? The answer, of course, is because we had to get the feeling for the campaign just right. If its a problem the PCs dont have a healer, why would you go through the trouble of killing the healer off? Was the goblin healer spontaneous? Or was it planned from the start? Was the killing of the goblin healer planned or a consequence of the actions of the party? Im having trouble understanding why its so integral to bring a healer NPC into the mix and then kill them off and then try and solve the no healer problem again..


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