Patrefans
diogaoo from patreon
diogaoo patreon

Serious talk now guys

🕑 Added 2021-10-11 03:01:28 +0000 UTC

Comments

Petri

Keep this Saving system so long that you can make working rogue system what you have planned :)

Diogaoo

Negative scores will still exist but won't be as common, there will be some changes on the Score system too

NoonShade

I would prefer the planned one, but when using score to buy perks later on, what happens with negative scores? If the first few runs are going to be harder, and then I get bad rng alongside that, would I be spending my first few runs sleeping at camp and making money in the city to avoid negative scores?

Dara Yang

To me, it sounds good. Wanna see how it work. It may be easier to implement than the current save function.

Diogaoo

Their hp and attack will be bumped, the later the area, the bigger the buff, but they won't get stronger as you play. That means you will have a bit of trouble on your first and second attempt, but after that you should progress through the areas faster and faster, quicker than the current version

Dara Yang

But the enemies are still the same level?

Diogaoo

Hey Dara, the Score would be used to buy perks, yeah, the perks system would be reworked to a cumulative system betweens the runs and won't be possible to buy perks in the middle of a run (or maybe a new perk system will be introduced while mantaining the current one). Either way, you will have to start over again frequently, but every time you start a new run you'll reach the latest areas faster (imagine starting a new run with 20 damage and 200 max lust in the current version)

Dara Yang

By saving the Score, what can we do with it? Only can be used to buy Perk? If so, it will be a pain to start over again, though the hero is stronger but need grind a lot for receipt, gold, and to beat bosses. I also wonder about the fact that you plan to make the enemy stronger too. So I don't know which option I go for.

Vladimír Nekvasil

Thanks Diogaoo for sharing the idea. I would generaly prefer your planned one approach. But, in the light of the fact that most of the players from the target audiende (if i presume correctly that the main target audience is at milovana) has already played the game as it is and discovered most of the content, what would be the motivation of the planned approach? For me the motivation is to discover new events, new enclounters. It would not be fun to do the challenge over and over again and know that I already saw what is ahead... For this reason I am choosing the option to keep the save system as it is. :) Thank you once again. :)

LK

You know, I have been pushing on the balance for quite some time on and off. Why? What good is a game that has a ton of content (thanks for this), but little to no chance to get to that content (which is why I also disliked the: "Stop after X days")? A grow steady by playing over and over has some advantages, some disadvantages. Advantage: slow but steady progress. Disadvantage: frustrate new players, same enemies over and over again especially while leveling up. I honestly will not vote. I see the pros and the cons, but I am indecisive given them.


More Creators