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July Update Post

🕑 Added 2023-07-26 13:05:22 +0000 UTC

Comments

Diogaoo

I like that. Would be easier to balance too.

mckig

A possible solution for having to choose 3 negative traits is to have weighted traits. A very bad trait would be worth 2 bad traits. Maybe it can be random, or the trait could just be much harder to play around. As for unlocking new traits, maybe make some negative traits that are much less impactful as a reward for spending skill tree points. Both of these might be more of a band-aid solution, but I think there are creative ways to force the player to choose a variety of bad traits. Excited for the full release of the next version in a couple of days!

Diogaoo

Could be, but five bad traits may be too much, people already feel uncomfortable having to choose between three of them

DyllPick

Maybe you could make a node on the skill tree that allows you to bring two positive affects but have to bring 5 or 6 negatives instead of 3


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