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Pandora Human and Creature Behavior Engine v0.5.0-beta

🕑 Added 2023-03-05 22:19:54 +0000 UTC
Pandora Human and Creature Behavior Engine v0.5.0-beta

Comments

Oprea George

... I'm in Skyrim VR! and I'm very interested in having Creature Sex Animations (in addition to human) in my game ... that's why I have to use that trick to make FNIS and Nemesis work together ... now, I ask you: is it possible that your mod Pandora Behavior Engine - replace the 2 modes (FINIS & Nemesis) so that I have sexual animations with Creatures, but also functional humans? 1) ... I use MO2 and I didn't really understand what you mean by: Add an output folder path (MO2 users should point this to an empty active mod folder (recommended) or to overwrite path (do not point to virtual data folder otherwise issues will arise)....so I don't install in MO2's virtual mods folder?...where else do I have to add -output folder? 2) to run Pandora: do I add an exe to the dropdown list on the right side of MO2 (just like FNIS or Nemesis)?

Monitor144hz

hello, thanks for your interest in this mod but please refrain from using this version until I can post out an updated version

Bryce Reaveley

When trying to install this in MO2, it's asking me to set a data directory and I don't know what to do from there

Monitor144hz

its an old one so I don't recommend it right now

Tomato (Dylan)

Oh im trying this forsure

Thanks 

asa ki

Can't use it in sexlab?

Infinity

seems to be incompatible with adri inquisitor error pops up

someusernameiguess

Are there any plans to expand the FNIS converter tool to also support the `s` flag (sequenced)? There's quite a lot of stuff out there that used that flag.

jeefrey jonas

can it tell me how many animations im using too?

praisetheford

Think some of ADRIs stuff is not compatible? I get the same thing w. Inquisitor

Monitor144hz

Hey, yeah, it's not optimized for mid to low end cpus because all the exports happen all at once. The next patch should prevent this by staggering the exports so that there's no lockup

CW

Is anyone else receiving an error when checking the box for Attack Behavior Revamp saying the patch cannot be read? Also, I don’t know how to run the program for FNIS animation.txt files. Anyone have a short walkthrough?

praisetheford

For me it works great and engine update is very fast. However updating behaviors takes longer than Nemesis, like 45 seconds. Could be my CPU sucks, but still throwing it out there in case it's a bug. Basically the step that says "Querying Threads" freezes up super long

Trent Quach

https://imgur.com/a/v9JsoRQ

Trent Quach

install as a mod and make sure the executable and all files are in the mods root folder

Infinity

installed just like the instructions but when the window pop ups its blank and nothinng to choose,on mo2

Monitor144hz

Hello, I have found the fix and will be including it in the next version. It appears for users of XPMSE the blending on the arms needs the bone maps to be readjusted

SSULL

Not sure how serious you are about expanding this to fallout, but we need all the love we can get over here! Fingers are crossed

Jurass007

I'm not blaming you or being angry or anything it's just something you could try to watch out for future versions. Just add some test to see if the user picked wrong folder like I did to throw error instead of deleting.

Monitor144hz

well this is not really my fault, if engine doesn't delete old output it will mix with previous output and cause all kinds of bugs. The engine deletes whatever meshes folder is in the output path, which is why I always recommend pointing it to a dedicated mod folder so it only deletes its own output

nuioenviu

Hello. I have run this tool and it seems that the player cannot move while defending.

Jurass007

I have no idea how I've managed to do this but I got error while generating behavior and Pandora printed "deleting previous output" or something like that. But it deleted my entire data folder so that may be something you could prevent form happening :DD I know that it's probably my fault cuz I messed up selecting the output folder but behavior engine nuking entire data folder is a bit surprising even if the user is an idiot :DD

Monitor144hz

looking into it, thanks

GJ-biu-ba

Hello author, Pandora seems to be incompatible with impactful block, when I select the patch of impactful block, I will get CTD after entering the game. Edit:Sorry, it was my fault, in my MO2 list, there are two different versions of Impactful Block, after I delete the old version, the game works fine, this is my negligence. Very sorry about that.

Acid

make sure the exe is in the root folder not inside another folder

Petra Pox

did u call it pandora because you're opening pandora's box by supporting creatures?

Nathanael

I can't see any patch box for the engine at all also where am I supposed to put the output because I have it set to desktop? Thank you

Monitor144hz

Pose animations cannot be played because they use the old FNIS format. Convert with the converter tool I linked. Also keep in mind too many of these converted anims will make the current engine output crash because it does not know how to assign large IDs without conflict (yet)

tridbee

Seems like this tool cannot find any pose animation that I've installed. Patched behaviors for humanoid NPC works fine but those pose animation cannot be played in game. As for creatures, it keeps warning me about missing QuadrupedBehavior.hkx for each four legged creatures like sabrecats and skeevers. Do I have to be worried about this?

Darrudejameson

I know the word game changer gets thrown around alot and too often but in this instance it clearly applies, keep up the good work.

Monitor144hz

I feel like I know what you're talking about and my answer is that it's not really up for me to decide...

Shane Whitaker

So...creature animations...they back?

KMHTech

Amazing


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