Animated Interactions SKSE v0.3.0
🕑 Added 2023-05-21 17:06:01 +0000 UTCChanges:
- Fixed animations canceling prematurely sometimes.
- Fixed starting NPC dialogue triggering animations.
- Stopped animations from playing if you have weapons or magic out.
- Temporarily removed corpse looting animation while I figure out a fix for users not using unpaused menus.
- New animations by Moon for pickup; smoother and more subtle. Refer to original post for install instructions.
Update Instructions:
Rerun Nemesis. Safe to update mid-game.
Author's Note
Thanks for sticking around peeps.
My term is now pretty much done so I can devote a lot more time to getting back into the flow of things, and that includes gradually rebuilding my love child Pandora.
Happy modding!
Comments
VioLeTXD
Thanks! That would be very nice :)
Monitor144hz
It's not intended, but I can add it as an option in one of the later builds
VioLeTXD
Can you make it so the animators can play with weapons and magic out as a toggleable option of some sort? I didn’t have any issues with it on my end so I’d like to keep that functionality.
Monitor144hz
will be fixed in the next update
John Archer
awesome mod! only problem I've had so far is looting while underwater caused me to start walking underwater instead of swim animation.
MayDayCray
Awesome stuff