Animated Interactions NG v1.5.0-beta
🕑 Added 2023-06-29 17:37:45 +0000 UTCInstall:
Requirements:
Nemesis Behavior Engine or Pandora Behavior Engine
Address Library For SKSE Plugins
1. Download and install mod, activate esp plugin.
2. Run Nemesis/Pandora and tick patch, update engine, launch.
3. Done.
4. Tweak ini to change animation speed and selection.
15/11/2024 - updated to v1.4.0
07/6/2024 - updated to v1.3.1
29/4/2024 - updated to v1.3.0 see full log in update post.
23/3/2024 - updated to v1.2.0 - added rotation to face objects on interaction.
Comments
Alex Silva
same problem.
KMHTech
I'm getting weird crashes when picking things up that I wasnt getting on 1.2 https://pastebin.com/L53Ny0b0 Yep, just swapped back to 1.2 and all is well Edit* nevermind its happening again.
Ptowndrew21
is there a known incompatibility that makes it so you can not talk to anyone?
Monitor144hz
hey, this is an unintended bug from the rotation feature of animated interactions. don't interact with stuff on horseback for now, it'll be fixed in the next version
Vic Rjay
Hello: I have a random camera spin when harvesting ingredients from a horse back. I use horse pose movement and horse improvement together, could that cause that?
Vic Rjay
What changed? Nevermind, seen it.
Annees Scolaires
Hey, is there a way to disable container animation? It's just all the animations are quick and responsive and then everytime you open container it glues the character in place XD
Monitor144hz
gotcha, thanks for the log. will find fix
Nino Deramo
getting a crash while in first person when sitting in a chair eating. https://pastebin.com/C5UihJm4
Hưng Trịnh
i got camera bug when i tried to pickup things when sitting down, my character will automatically stand up, when switch to first person camera after that then the camera will be locked in place
Monitor144hz
It's not a bug per say, just a weird quirk of the way I'm loading the meshes. I've been testing for a fix but I may just have to add an option to exclude plants for now
VioLeTXD
Harvesting plants with this somehow makes your character pick up the entire plant model during the animation (like a one to one copy of it somehow stuck on your hand) Is that a bug you can fix or a weird conflict on my end?
ZoneShift
Does this support chest looting with QuickLoot EE/RE?
Brave Reprove
I was crashing when opening any door to go into any cell when both mods were running, when i disable the animations in immersive interaction that does the same as your mod, i was able to load into cells again without crashing. Just tell me which crash logger to use and I'll see what I can do.
Monitor144hz
This mod should not cause crashes with Immersive Interactions. Please provide a crash log and a modlist if I should look into it
Brave Reprove
FYI to anyone experiencing crashes, this mod and immersive interactions and the animations which conflict are not compatible. Is it compatible with immersive equipment animation?
Mod-It
ESL in the works? Loadorder is full :P
Edgar Ferreira Toniolo
So, one thing, if you pickup things on the water, like fish, your pc stops swimming, plays the pickup animation and starts walking under water.
Edgar Ferreira Toniolo
Great mod! Thanks monitor!
Ele Gig
Figured, but had to ask regardless. Thanks for letting me know though!
Monitor144hz
It's possible but I'd put it in a separate mod if it was ever implemented. I don't want to make Souls RE a requirement because not all players like the unpaused menu
Ele Gig
Didn't want to mention it last time as I had no idea how far this would stray from the original intent of your mod, but since you've mentioned Souls RE already... In conjunction with Souls RE and Show player in menus, what about an inspection animation inside the menu? Hovering over a sword would show the character inspect the sword, hovering over an apple would inspect an apple, yada yada. Is that even possible to do? Either way I'm glad to see you're back o/