SCAR Animation Patcher For SCAR SKSE
🕑 Added 2022-05-16 16:32:05 +0000 UTCSCAR Animation Patcher for SCAR SKSE, not SCAR Papyrus. It can be used on animations that have already been patched for SCAR Papyrus, the patcher will automatically detect and overwrite the old format.
Requires:
.Net5 Runtime (.Net Desktop Runtime)
Havok Tools(x64 2010.2.0)
hkanno64
Instructions:
(moveset = a single set of MCO attack and power attack animations, usually in one numbered folder. Mods like Elder Souls have multiple movesets for multiple weapon types.)
1. Extract the contents to a folder of your choice.
2. Run the .exe.
3. Select the folder where hkanno64 is installed and select the folder of the moveset you want to convert.
4. Click "Run Patcher"
5. Wait until patcher returns complete.
6. Done.
Select another moveset folder and run patcher again if you have more movesets to convert. If you're done with converting all the movesets, close out of the patcher.
Troubleshooting:
If there is a message in cmd that says: Warning : Couldn't load DLL (....), that is entirely normal and doesn't get in the way of the patcher or hkanno64 working at all.
If there is a message that says something like "Key not found", make sure the version of Havok Content Tools is the x64 2010 version, not the x86.
Comments
Sirgilly1
Phew, that is good news then. I will try rebuilding nemesis and reinstall scar and see if that fixes it.
Monitor144hz
Yeah so the patcher can't break your animations, I made sure of it. It only adds new annotations, doesn't even try to edit the existing ones. Something else is causing your issue.
Sirgilly1
I had the same issue as others above, patcher looked like it worked fine but broke all my animations resulting in t pose
Monitor144hz
Yes
Khairul Hailmie
If I install ADXP|MCO did i need to run patcher also?
Monitor144hz
Could you send me the SCAR Patcher log file privately? And a sample of the animations you've converted if you can.
Killa
animations by anyone who isnt smooth or the author of elder souls results in Tposing when attacking just tested with a fresh set of animations from Anchor and mofu animations worked fine again until i converted with patcher
Killa
Yea the only converted animations that worked were the one i had that were part of elder souls which is what you said it comes with already converted, something wrong with the patcher maybe?
Naotenho nome
I know, I meant, in my game.
Killa
Most of the animations i converted just result in my character tposing when i try to attack? i dont suppose theres some type of rollback? pretty sure this just borked all my animations lol
Monitor144hz
fixed
Killa
its already out lol
Naotenho nome
What a great colab, looking forward to see the skse version !
DJLegends
took words out mouth
Killa
no DL link?