SCAR SKSE v0.85b
🕑 Added 2022-07-06 12:25:55 +0000 UTCRequirements:
Requires MCO
Does not require Payload Interpreter
Comes with pre-patched animations.
Changes:
-Support for more actions, such as bashing, left attacks, right attacks.
-Now takes into account angle as well as distance
- Robust weight priority system to support multiple actions. Tweak bash, normal attack, power attack, idle animation chance/distance/angle on a per animation basis via annotations.
- Dedicated annotation to start SCAR: exclude or include animations in SCAR by removing or adding the annotation SCAR_ComboStart
Annotations have been completely changed so this will not work with animations patched for previous versions of SCAR
Annotation documentation
Patcher here: https://www.patreon.com/posts/68796905
update 7/11/2022:
fixed formid errors.
Comments
Mark Gerard Acosta
Question about the load orde of scar.esp and scar-adxp-patch. LOOT put the patch esp above the scar esp. Is that natural or should I flip the order.
Monitor144hz
The patch name is, Attack - Distar Experience
Lloyde Gildner
Im having some confusion i believe. I cant get the animations to work after the patcher. When i load nemesis it see the payloader patch and scar(null) but no adxp patch. whats up with that?
Fixed it. Just load/save the plugin in CK. If you are on SE (so not AE) follow these instructions before : https://www.nexusmods.com/skyrimspecialedition/articles/1039
Artorias
one day
does this support ADXP| MCO movesets out of the box?
same here
Same
Same
William Matthews
AE compatible yet?
Serados
Btw is this a complete replacement for the 0.14? since it has different esp. Also it seems this version makes the enemy MORE passive? or is there something i miss.
MrG
Why is there a file conflict with Better Third Person Selection?
Monitor144hz
Fixed
Gil Correa
THANK YOU! Been dying trying to find WHYYYY those cones suddenly appeared in my game xDDDD
EnableDebugOverlay was left on "true" in this release. If you are getting unwanted cones of attack, change that to false on SCAR.ini
Got following error from loot, is it expected? scar-adxp-patch.esp contains records that have FormIDs outside the valid range for an ESL plugin. Using this plugin will cause irreversible damage to your game saves. The valid FormID range for ESL plugins is FExxx800-FExxxFFF in Skyrim Special Edition and FExxx001-FExxxFFF in Fallout 4. If this plugin was uploaded in this state, the error should be reported to the author.
So if we just use adxp do we still need to patch its anims?
Infinity
https://imgur.com/a/Z3G1tZI should i be worried about this?
Monitor144hz
Nope, sorry
Hey!! Does this support AE?
Serados
cool! thanks! I'll wait for the patcher then before jumping to this version :)
Monitor144hz
Yes
Serados
Hi Monitor! So i just have to wait for the updated patcher for this version and i could just re-run it to my own movesets just like before right?