Animated Inventory NG v0.2.1 Beta
🕑 Added 2023-08-19 18:59:42 +0000 UTC------------------------------------------------------------------------------------------------
Requirements:
Address Library for SKSE Plugins
Nemesis Unlimited Behavior Engine
Install:
1. Install with mod manager. Make sure esp is enabled.
2. Run Nemesis.
3. Tick patch for mod.
4. Update engine and launch.
5. Done!
Update:
1. Replace old mod.
2. Rerun Nemesis.
To-Do:
- ̶ ̶H̶o̶t̶k̶e̶y̶ ̶t̶o̶ ̶t̶o̶g̶g̶l̶e̶ ̶i̶n̶v̶e̶n̶t̶o̶r̶y̶ ̶m̶o̶d̶e̶l̶ ̶ done.
- Magic flourishes
- Overhaul animations (will be outsourced to CallMeMoon when she has time)
(the font size and layout is a bit wonky on this post because Patreon rolled out text editor changes but haven't fixed the bug where two separate sections of test are synced in formatting (size, boldness, etc.) no matter what's in between, like estranged lovers)
As usual, submit any bugs or crashes with a corresponding crash log and modlist. Leave any suggestions in the comments, although it must be said that not every suggestion will be accepted.
Thanks all for the support, and enjoy!
Hotfix 0.2.1 - fixed item not rendering in barter menus, now works as vanilla. will add option in coming versions to enable animations in barter menus
Hotfix 0.2.2 - fixed crash on potion usage
Update 1.0.0 - stability/performance fixes, OAR conditions, animation variants, and more! check update post for more info. Also OAR is now a requirement!
Hotfix 1.0.1 - added AE exe support for 1.0.0. It was something that slipped my mind as I develop with SSE 1.5.97, should be fixed now
Comments
Joubignax Evolved
Hello, Crash wen i use "additem menu sse"
Monitor144hz
hmmm I see. will find fix
Ele Gig
I'm crashing when an enemy consumes a (health) potion. https://pastebin.com/4xbtpBEU
Hưng Trịnh
immersive equipping animation mod still works, animation played after your animation
Hưng Trịnh
there is a minor bug with mods such as Animated Potion, Animated Ingredient, Eating Animation And Sounds, animation of those mod won't play when inventory open anymore, also not work with favorite menu unless i drink a potion then quickly exit inventory menu then animations will play
raziell74
I get the exact same types of crashes with "zAnimatedInventory.dll" always in the callstack.
Xide
Getting a CTD while using this mod, seems related to NPCs but I am not sure https://pastebin.com/HYq48uL9
Monitor144hz
yep, confirmed. will find a fix next update
pepčok
Found a glitch.. when you hit x to display the model in the inventory, then scroll the mouse to "zoom in" and then hit x again (at this point there's no inventory displayed, the model is hidden, only the player is visible) - it's not possible to exit the zoomed in screen, unless you hit x again to display the item again. I think x should be disabled when the user is on the zoomed in detail screen.
taizhu
OK. I will try share a crash log the next time I encounter the issue. Thanks!
Monitor144hz
I don't have a testing environment set up for Fertility Mode, and it is unlikely I will be able to narrow down the issue without a crash log
taizhu
Hi I like this mod alot. Unfortunately, I had to remove it due to freezes/crashing conflict with Fertility Mode (or FM tweaks). That those mods make the PC eat all the time and if an eating event occurred while I was in the menu, I had a crash. Thought I would let you know. Unfortunately, there is no way to modify those events in the other mod (that I know of).
Mod-It
Gotch, figured the offical esl would be when beta is over. Thanks Raziell for pointing out the setting.ini. I was worried about scripts calling on changed ref's, forgot about settings :D
Monitor144hz
You can flag this by compacting formIDs in xEdit and adding the ESL flag. I usually only upload pre flagged versions when I am sure that the plugin will no longer be developed further. Compacting formIDs breaks existing saves using the pre compacted version and there's no guarantee that any future updates to the esp will be compatible.
Mod-It
Possible to get this in esp'fe / esl format? LO is full
Monitor144hz
Hmmm you're right, I set it up to handle inventory menu and forgot to exclude any other menus. I pushed v0.2.1 as a hotfix for this issue, in next version I'll test to see how animations work in the barter menu and maybe add an option to enable.
raziell74
I think I may have found a potential bug. The full inventory model does not show up in the barter/container menus even when you press the toggle key. *Note: Not sure if this has anything to do with it but I have show player in menu's turned off for barter and container menus