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Animated Inventory NG v0.2.1 Beta

🕑 Added 2023-08-19 18:59:42 +0000 UTC
Animated Inventory NG v0.2.1 Beta

Comments

Joubignax Evolved

Hello, Crash wen i use "additem menu sse"

Monitor144hz

hmmm I see. will find fix

Ele Gig

I'm crashing when an enemy consumes a (health) potion. https://pastebin.com/4xbtpBEU

Hưng Trịnh

immersive equipping animation mod still works, animation played after your animation

Hưng Trịnh

there is a minor bug with mods such as Animated Potion, Animated Ingredient, Eating Animation And Sounds, animation of those mod won't play when inventory open anymore, also not work with favorite menu unless i drink a potion then quickly exit inventory menu then animations will play

raziell74

I get the exact same types of crashes with "zAnimatedInventory.dll" always in the callstack.

Xide

Getting a CTD while using this mod, seems related to NPCs but I am not sure https://pastebin.com/HYq48uL9

Monitor144hz

yep, confirmed. will find a fix next update

pepčok

Found a glitch.. when you hit x to display the model in the inventory, then scroll the mouse to "zoom in" and then hit x again (at this point there's no inventory displayed, the model is hidden, only the player is visible) - it's not possible to exit the zoomed in screen, unless you hit x again to display the item again. I think x should be disabled when the user is on the zoomed in detail screen.

taizhu

OK. I will try share a crash log the next time I encounter the issue. Thanks!

Monitor144hz

I don't have a testing environment set up for Fertility Mode, and it is unlikely I will be able to narrow down the issue without a crash log

taizhu

Hi I like this mod alot. Unfortunately, I had to remove it due to freezes/crashing conflict with Fertility Mode (or FM tweaks). That those mods make the PC eat all the time and if an eating event occurred while I was in the menu, I had a crash. Thought I would let you know. Unfortunately, there is no way to modify those events in the other mod (that I know of).

Mod-It

Gotch, figured the offical esl would be when beta is over. Thanks Raziell for pointing out the setting.ini. I was worried about scripts calling on changed ref's, forgot about settings :D

Monitor144hz

You can flag this by compacting formIDs in xEdit and adding the ESL flag. I usually only upload pre flagged versions when I am sure that the plugin will no longer be developed further. Compacting formIDs breaks existing saves using the pre compacted version and there's no guarantee that any future updates to the esp will be compatible.

Mod-It

Possible to get this in esp'fe / esl format? LO is full

Monitor144hz

Hmmm you're right, I set it up to handle inventory menu and forgot to exclude any other menus. I pushed v0.2.1 as a hotfix for this issue, in next version I'll test to see how animations work in the barter menu and maybe add an option to enable.

raziell74

I think I may have found a potential bug. The full inventory model does not show up in the barter/container menus even when you press the toggle key. *Note: Not sure if this has anything to do with it but I have show player in menu's turned off for barter and container menus


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