FlufyFox Poser Patch For Pandora v0.6.0-alpha+ (Experimental)
🕑 Added 2023-12-02 13:52:36 +0000 UTCThis is a patch that uses the experimental graph injection feature that came with the latest v0.6.0 update of Pandora.
Requirements:
Pandora Behavior Engine v0.6.0-alpha or later
Although Pandora isn't complete, it's coming along nicely and has improved quite a bit from the initial version so I recommend you give it a shot.
I didn't have any posts for the second half on November and I apologize for that, as I was working on Pandora and was sick for quite a while. Life has gotten hectic and there are some things coming up in the future that I'm worried about. Meanwhile, I'll try to post more stuff this month.
Comments
Monitor144hz
This is a different way of porting that has wider compatibility with all FNIS mods rather than a select few like the Animlist transition tool. But I'll see what I can do in regards to Pandora+ having out of the box compatibility
tridbee
I read the changelog of Pandora+ 0.6.0 and you said it should work with FNIS mods after porting, does it mean that I still have to use Animlist transition tool to convert them first before patching? Is it possible to include such process into Pandora+ as well?
Monitor144hz
what version of the engine are you on?
Darrudejameson
I suppose this is a good place to ask whenever i run the engine and run the game i CTD with this error, i guessing this has something to do with either Immersive Equipment Display or XMPSE Skeleton can you give me some insight? Unhandled native exception occurred at 0x7FF697D3C8FD (SkyrimSE.exe+87C8FD) on thread 53584! FrameworkName: NetScriptFramework FrameworkVersion: 15 FrameworkArchitecture: x64 GameLibrary: SkyrimSE GameLibraryVersion: 18 ApplicationName: SkyrimSE.exe ApplicationVersion: 1.5.97.0 VersionInfo: Successfully loaded Time: 02 Dec 2023 08:42:21.160 Possible relevant objects (12) { [ 41] NiNode(Name: `NPC Genitals05 [Gen05]`) [ 48] BSFadeNode(Name: `skeleton.nif`, Owner: `Character(FormId: FF00194C, BaseForm: TESNPC(FormId: FF00194C))`) [ 57] NiNode(Name: `MOV IEDShieldHand`) [ 81] NiNode(Name: `CME L Hand [LHnd]`) [ 129] NiNode(Name: `MOV IEDMaceBackLeft`) [ 137] NiNode(Name: `CME IEDMaceBackLeft`) [ 138] NiNode(Name: `CME QUIVERChesko`) [ 145] NiNode(Name: `MOV ExtraSpine2BackSlot`) [ 161] NiNode(Name: `Chesko Quiver`) [ 169] NiNode(Name: `Weapon Spine1`) [ 175] TESNPC(FormId: FF00194C) [ 175] Character(FormId: FF00194C, BaseForm: TESNPC(FormId: FF00194C))