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Documenting basic solutions (Syberia 3 as a case study)

🕑 Added 2021-02-27 22:51:12 +0000 UTC

Comments

Rose

Sometimes a solution is so easy in implementation but seemingly so hard for people to think of. Occasionally I too fall into the trap in my own way and dive straight into the disassembled game code before trying the common aspect ratio bytes, going over the config files or other native options!

Eleriam

Oh my days, if only all games were as easy as this. Well done!


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