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R-Type Final 2 ultrawide fix

🕑 Added 2021-05-12 01:15:58 +0000 UTC
R-Type Final 2 ultrawide fix
R-Type Final 2 ultrawide fix
R-Type Final 2 ultrawide fix
R-Type Final 2 ultrawide fix
R-Type Final 2 ultrawide fix
R-Type Final 2 ultrawide fix

Comments

Rose

I made sure to warn people of the issues on the description page :) At 96:9, you can see the boxes of the two unreachable dialogue options in the intro (it's called a "demo" in the game, with a checkbox to skip it before going into the gameplay), so the issue also gives itself away! Then a simple press of F9 would make the pillarboxing reappear, allowing to select any option and then press F9 again. I can't imagine anyone really playing at 96:9, so this is more like a stress test. In terms of the game itself, I too remember playing similar games either in the late 90s or early 2000s but never so much that I'd be great at them, so we're totally in the same boat!

Eleriam

"I'm bad at the game" I played the original R-Type on the ZX Spectrum, and I was bad at the game then already. And I didn't have the age handicap either! :D I'm not surprised that the game is still hard. If making it ultrawide compatible makes it a little bit easier, it's fine by me. Having text cut off might ruin the immersion though, and make me wonder if I didn't do something right, and stop the game to investigate. Maybe a little text tooltip warning that in-game text gets cropped at 96:9?


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