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MX vs. ATV Reflex ultrawide and wider solution

🕑 Added 2021-12-29 09:21:35 +0000 UTC
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution
MX vs. ATV Reflex ultrawide and wider solution

Comments

Rose

Thanks again for your words of support :) Whenever I'm struggling so much with a game, it can feel like the end of the world and it gets me thinking of stopping for good but then a breakthrough and the subsequent release to the public is always a huge relief and I'm back to normal functioning again, as opposed to staring at assembly code for hours upon hours. Limiting myself to some hours per game worked for the most part but some games do show signs of progress and are thus hard to drop. All in all, I don't feel damaged now, so I think we are good to go :D I'm definitely trying to take a super short break from looking into games though, meaning I probably won't be on one today or tomorrow! Maybe I will if something familiar appears though. As for racing, those games do have a great track record (pun intended!), so in light of that it is surprising that this one had no support for anything other than 16:9. I'm glad to have addressed it so many years after its release though, and now after so much invested I feel like I just have to play through it at some point in the near future.

Eleriam

Uh... Rose... a bit of unsolicited advice: DON'T BURN OUT! :D It's great that you're pushing through personal knowledge and personal comfort barriers, but please don't burn out. You've been doing really great work! Personally I was surprised that you didn't "risk it" and go with a hardcoded solution to an old game (November 2010 according to Steam)! I'm glad that the investment was so worth it in the end. Personally I think that racing games are definitely well suited to ultrawide screens. But then again, I think that ALL kinds of games are well suited to ultrawide screens, so I might be biased! :D Well, with the exception of Pinball games *I guess*. :p Thank you for all the fixes, and keep going! P.S. for the audience: for those like me who don't know what "PhantomGamers' SUWSF" means, it stands for "Somewhat Universal Widescreen Fix". Saved you a Google search! ;)


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