Development Blog #26
🕑 Added 2019-05-10 18:37:52 +0000 UTCHey, everyone.
Still moving at a slow trot towards the update. I'm preparing some environments for the last event, and then I'll move to the event itself. My first plan was to have two branches inside it, with two different sex scenes. But I think I'll add a choice to one of the scenes and make two variations of it. Simple skip scene choices are much easier and faster on the production pace, but I like sex scenes with some variety in them (based on previous choices, or a direct prompt during the scene). Like the event with Heather and Conner. What do you think?
I don't know how much time it will take to finish it all. The animations are the biggest hurdle at the moment. Sometimes they render in sequence without an issue. But sometimes they are too heavy on my VRAM, and I have to render each frame manually, which means no overnight rendering. As I said before, I'll let you know when the end is near.
Have fun, and thanks for the support.
Comments
stoperArt
There is a link for the Android version in the post with the Alpha: https://www.patreon.com/posts/update-0-20alpha-25805024
Steven Riley
Do you have a android version of this game
Angoulême
With love to you, our patience will last forever. Two different scenes сan make a variety. Although the scene with Heather and Conner was flawless. I would prefer two different sex scenes, but it's up to you. (Translator) Anyway hats off to you.
Victor
The perfect is an enemy of the good
Quinfax
getty up cowgirl.
Cloud Strife
Maybe you could do blur motion/transition images for naughty scenes instead of full animations, only needing to do 2 or 3 images that you can blur between and repeat would save you a lot of time and would still look good, much quicker than rendering a 20 to 30 frame animation or more
VK
I'm with Dashole here. I don't really care about animations (just like I don't care about sounds and I always play on mute because of it). My favorite game right now is Good Girl Gone Bad and it doesn't have any animations on it and I still fap a lot while playing it.
bos
BUT ALSO HURRY UP MAN
bos
More choices is more betterer. Even if it means more timerer.
Dashole
My personal take on the animations is this: you don't need them. I think they don't lend themselves well to the extremely high fidelity images you tend to render, and they look a little limited compared to the lower fidelity but high animation scenes by PhillyGames and DrPinkCake. My two cents is to do away with animations and concentrate on your amazing still renders.
Balvenie1401
Normally I'd say take your time and make the best possible update but given the pace of the updates currently I'd have to say go with the fastest posdible option so the story can finally get some progress, please. Thank you.
darlic
I 100% support your decision. It's better this way
Julian Harper
I think choice within scenes is better, that way you don't feel you've missed so much, also as you say its much easier on the production. Also, choices within scenes can make them feel more dynamic and you're more involved in them.
Cloud Strife
Do what you feel is best stoper, totally different sex scenes would be really cool depending on the choices made in game, but having extra bits added to scenes that link to previous decisions would also be cool (like the Victor scene) it's up to you sir:) Oh and nice Western image BANG BANG BANG:)