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About the recent Unity disunity

🕑 Added 2023-09-23 12:53:52 +0000 UTC

Comments

Jørgen Andersen

To Mutch Noise..Well keep up the great work..Thanks and please tc...

ScrewThisNoise

Yes... Sad to see, I love Unity, but it would be madness to stake ones business on a business partner that so blatantly shows just how untrustworthy they are, so cannot fault devs for taking that decision. I am super excited for the future of Godot at the same time though, so mixed feelings

Frostymm

Very well summarized, most of the devs I've talked to are switching to godot and calling for the resignation of Mr. EA Ceo McRuinseverything before even considering unity a viable option again.

James Stokes

If I was employed by Unity this is the kind of behavior that would have me looking to see if there was any other job opportunities out their that I could pursue if that was in any way an option.

James Stokes

That's good. It is nice that they came to their senses. Although the fact that they made the decision they did is still quite a bad decision on their part. I think the idea of a retroactive license agreement is pretty ludicrous especially if it has a monetary impact...

ScrewThisNoise

They walked it back, the new policies only apply to future versions of unity now

C-Sharpe

I read it in the entirety. Thank you for the information.

James Stokes

After they walked back their craziness, are they still charging fees retroactively for game sales developers made years ago? I'm pretty sure that that's what you said in your post but I just wanted to double-check. Because if that's the case that's kind of insane that you could have made a game got the money for it many years ago and then are being charged a portion of your profit long after the fact. Plus doesn't this have a tax implication? Since they've already reported their profits for the amount that they owe taxes on. If they now woe fees to Unity for stuff that they already paid taxes on what are they supposed to do?

ScrewThisNoise

That's kinda the problem... reports have been flying that it got a massive backlash internally as well. Guess Management overruled.

ScrewThisNoise

Yes, it's dodgy. A lot of that worry could have been addressed with trust, but they spent that account already, twice, and are well into the red. I did cut down the information somehow, this post did turn into something of a book here. This whole thing reeks of insincerity. Making matters worse, is this whole speiel: https://twitter.com/unity/status/1705317639478751611 Where they try a 'woe be us' for removing their ToS GitHub page "because it didn't get enough views". TLDR: Sad state of affairs... At least with the new policy, existing projects may be sorted out, and devs that don't feel like taking any further risk on the engine have some grace to get moving before Unity thinks people have forgotten this and tries for a third time. And yes, the EU commission should absolutely take a peek into the practices over at Unity, no doubt.

Joshua McMinn

I am having a hard time comprehending the metric butt ton of stupidity involved in seriously trying to release a retroactive per install fee. Seriously, not one person involved with raised a hand and pointed out the obvious problem with it. (Never-mind that it’s toxic even if not weaponized, but the fact that it can be weaponized makes it a deal breaker for literally EVERYONE).

Jonathon Barton

In terms of "putting your boot up your own arse" moves, let's also be aware that the original Change In Terms got a TON of EU development houses to push for an investigation into Anti=competitive Practices by Unity - specifically because the higher level packages have come with access to advertising, analytics, etc. tools, and the terms they presented clearly stated that you could get a break on Runtime Fees ***IF*** you invested more heavily in the Unity Analytics Tools (and advertising engine, etc.) - which (when you think about it for 2 seconds) clearly puts a game maker in a position where they're locked in to the Unity engine FOREVER. I don't think the new terms are enough different that there isn't that risk still. Per the FAQ: Can I get a deal or discount on the Unity Runtime Fee? "Developers and publishers adopting Unity services beyond the Editor, such as Unity Games Server Hosting, Vivox, Unity LevelPlay, and other Unity cloud services may be eligible for credits for the Unity Runtime Fee. In cases, game publishers may want partnership structures that more specifically meet their development and operational needs. Please contact Unity to discuss a custom deal that fits your specific case." That's a clear avenue to being locked in to getting these services from Unity, and ONLY from Unity. Which still appears to be worth an Anti-Competitive Practices look from government.

Chris Buechler

Excellent breakdown!

ScrewThisNoise

ups, sorted. thanks for the heads up (^_^)

Surdjak

There's a typo in your paragraph using the E1/E2 analogy. Just before the quote part. You're mentionning E2 in both cases


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