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🕑 Added 2022-08-06 09:37:57 +0000 UTC

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Thank you, that's what I am going to fix then) Could you please advise - should I make changeable arms with a weapon or arm and weapon should be separated?

BigKittyPaints

I agree with the above from Christopher Drake. The modularity might be useful for getting exactly what I want, but truth me told I would rather have whole models or just modular arms/heads. The scaling does not matter as much to me, as its pretty easy to increase the size of things in slicing programs.

Thank you! So, do you mean that it should looks like on this screenshot - https://i.postimg.cc/mrVxRkmL/Screenshot-21.jpg Or maybe even legs should be combined with torso and I should add modular shoulder armor, modular full hands with several types of weapons and modular heads with 2-3 variants?

Christopher J Drake

My two cents: your sculpts are great but don’t go overboard on modularity. There is no need to ever just have a hand. Either attach it to an arm or a weapon. We don’t need infinite combinations. We just need a little customization that we can actually use. I can’t even see the hands in the last release at native scale. I ended up printing at 150% and will probably go higher for a fig I can assemble. I live the mages but having separate arms, hands, spell effects and weapons is overkill. Everything from the shoulder down should have been one piece.


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