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Rogue-Like stats and balancing

🕑 Added 2016-01-02 08:47:42 +0000 UTC

Comments

iamnuff

The latter option seems better. Non-repeatable events seems like a great way to lock you at less than 100% if you screw around.

ibonihskrad

I suggested bumping the stats and I'm sticking with it. But yes, also increasing major rewards from 5 to something like 50 would be needed, and this way you can actually see the difference between major and minor impacts on experience. I don't think it will be grindy at all, definitely when compared to something like witch trainer, especially since you have so few ways for stats to go down.

Jesse Dion

I would say just go with the bump sounds like the best of the lot...

sad flower

1000 I think would be better. I don't think it should be as grindy as something like Witch Trainer, but right now you can pretty much max every stat within 2 encounters.

Quwykxz

I think bumping the stats is worth a shot and sound like the best way to go; go for it and let's see what happens.


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