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Rogue-Like 03-05, grinding along

🕑 Added 2016-03-05 12:16:21 +0000 UTC
Rogue-Like 03-05, grinding along

Comments

Bob Boobberton

As a pledge, how does one get their hands on new builds. Updates look really solid

Oni

Eh, hopefully some things along those lines, but maybe not all of them until a could characters in.

Kickasso

Hi man!Do you plan to add some orders trough the phone? Do you will add some "fetish stuff" like a leash or something? Also, your game and your arts are awesome! Please don't stop :p

Oni

Yes, definitely, I'm not a huge fan of it myself either. It gets the job done, so I've left it alone while working on other things, but I definitely want to revisit it. The reason why it behaves how it does is a little complicated, and not really important (it was basically a clumsy implementation of her pre-agreeing to take everything off if a certain threshold is met), but yes, it can, and hopefully will be better, ideally by the next version (but there's a lot on the plate for that).

Alliterative Acolyte

Oh, I meant to ask: Do you have a plan to revise how undressing is handled down the road? Right now it seems a little complicated. For example, if you want her to just take her panties off she first responds as if you were asking her to go topless, you have to say no, then she responds as if you were asking her to go bottomless and you tell her to just take off her panties. Have you thought at all about just letting the player ask specifically for one type of of clothing (as well as topless, bottomless/naked/nevermind). Granted, with the current clothing options that would be 9 options, but it still wouldn't take up a heap of space.

Oni

Yeah, that's what I'm hoping for. Basically, you have those 8-bit RPG NPCs that you talk to them, and they just say the same thing over and over, and just for efficiency she'll still do that occasionally, mostly when it's just small talk, but as often as possible I want her to respond more like "you already asked that and I told you "no."", or "again? Ok, sure."

Alliterative Acolyte

Speaking for myself, I love seeing references to past choices in dialog. They can be subtle, but they really give the game a sense of polish.


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