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Rogue-Like 1.1a (Now with more Gwen, but seriously, don't download)

🕑 Added 2023-03-03 04:29:12 +0000 UTC

Comments

Oni

Ok, I think this bug should be fixed by version 1.1c. Hopefully.

Kirindel Ront

Full traceback: File "script Locations.rpyc", line 249, in script call File "Gwen_Scenes.rpyc", line 8, in script File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\ast.py", line 624, in execute renpy.exports.say(who, what, interact=self.interact, *args, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\exports.py", line 1173, in say who(what, *args, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 911, in __call__ self.do_display(who, what, cb_args=self.cb_args, **display_args) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 747, in do_display **display_args) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\character.py", line 523, in display_say rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\ui.py", line 287, in interact rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 2553, in interact repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, **kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 2916, in interact_core self.draw_screen(root_widget, fullscreen_video, (not fullscreen_video) or video_frame_drawn) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\core.py", line 1980, in draw_screen renpy.config.screen_height, File "renpy/display/render.pyx", line 430, in renpy.display.render.render_screen (gen\renpy.display.render.c:6938) rv = render(root, width, height, 0, 0) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\image.py", line 392, in render return wrap_render(self.target, width, height, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\image.py", line 213, in wrap_render rend = render(child, w, h, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "renpy/display/accelerator.pyx", line 108, in renpy.display.accelerator.transform_render (gen\renpy.display.accelerator.c:2047) cr = render(child, widtho, heighto, st - self.child_st_base, at) File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 702, in render surf = render(child, width, height, cst, cat) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 318, in render surf = render(self.child, width, height, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 318, in render surf = render(self.child, width, height, st, at) File "renpy/display/render.pyx", line 110, in renpy.display.render.render (gen\renpy.display.render.c:3445) cpdef render(d, object widtho, object heighto, double st, double at): File "renpy/display/render.pyx", line 196, in renpy.display.render.render (gen\renpy.display.render.c:2983) rv = d.render(widtho, heighto, st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1234, in render self.update(st, at) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1221, in update child, redraw = self.function(st, at, *self.args, **self.kwargs) File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1287, in condition_switch_show return condition_switch_pick(switch), None File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\display\layout.py", line 1280, in condition_switch_pick if renpy.python.py_eval_bytecode(code): File "C:\Users\user\AppData\Local\Temp\Rar$EXa21712.26597\Rogue-Like-1.1a-win\renpy\python.py", line 1788, in py_eval_bytecode return eval(bytecode, globals, locals) File "", line 1, in AttributeError: 'GirlClass' object has no attribute 'Boots'

Kirindel Ront

Unfortunately, I do not know this, since this error crashed immediately after starting the game

Oni

Well, everything in her kit is the same resolution, so I'm not sure why anything would come across as "low rez." Btw, have you looked at her in "pussy licking" zoom in I did a lot of messing around with her wet hair, it looks better than it did at one point, but I may not be done with it. It will likely stay "curly," but maybe a different balance. As for her mask, if you remove it using the same menu that has her hair options, then it only changes how it *currently* looks, until she changes outfits. If you want to change it so that she *never* wears it, then you can make that change from the "outfits" part of the wardrobe. I might add the option to the "misc" menu too though, since it seems to be confusing people and I can understand wanting that.

Cain

I think her eyes are intentionally somewhat enlarged since that's how she looks in the comics, plus she's from a different universe so who knows. For the mask thing I have no idea as it worked fine for me, maybe try saving her supersuit as an outfit without the mask and having her wear that around? Agreed on the wet hair but tbf everyone looks trash when their hair is wet, i.e. me, so I kinda like it looking goofy and curly. Also big boobs = floppy boobs and blonde hair = harder to see (which can sometimes make things look low res). I'm no game dev, and certainly no Oni, but writing paragraphs about ultimately senseless topics makes me feel good :)

Jelly

After getting to gwen to see her and interact with her she looks.. odd her eyes are too big, her mouth looks odd when she rapidly changes how she's feeling, her mask wouldn't come off even if I kept asking about it. Her wet hair looks really weird and in general her body looks low resolution to me, her breasts look really floppy too but her hips are divine, her pubes also look low res to me too.

RuhroRubbinz

Fair enough. Xavier telling us to drop her off and then go to class will probably work, or just have us take her to her room and her saying thanks then closing the door would probably work as well.

Hjkel

haven't played as i'm not a bug tester but maybe you could have her mention something before just going MIA, that way people aren't wondering

Oni

Yes, I noted that in the post above, this is all she has at the moment, additional activities will be added in future versions. None of the art for them have even been started at this point.

Oni

Sorry, maybe I'll rephrase that scene a bit better. It is working as intended though. My goal is that after meeting with Xavier she leaves and gets settled in to her new room and gets some new clothes while you go about your day, it's my way of giving that process a little time to breathe. You're meant to hook up with her again the next day.

YunoYimHere

still new, most likely coming out with that at future updates as per usual

FG13

The only thing I have access to is handjobs. She doesn't seem to have any other standing positions. Unless you count groping, but that doesn't really have visuals.

RuhroRubbinz

Not sure if it was just an event chain issue for me but meeting Gwen feels a bit abrupt: you get asked to show her around, you head to class and then she just... vanishes. At first I thought it was a bug with an old save but it happened like that with a new game as well. Not sure if it's just a bug but if it's intended it's very sudden given the setup and I'm surprised she doesn't at least stay in class with you.

Oni

Like they don't even show up until you feel like you've done all you wanted to do with the first? I don't know. It might be possible, but really they are designed to interact, and the only reason there's any delay in the first place is so that a new player doesn't have too much flying at him at once. Now you can choose to ignore the other girls if you like, and I suppose if you got rogue in good with Xavier then you could send all the other girls away and bring them back in one at a time, but I don't know if I want to let the player lock them out from arriving at all.

JK069

Can we have the option to wait to finish one girl before moving up to the next one ?

Oni

Huh. . . that doesn't provide a lot to work with as to where that takes place. Can you tell me which character might have been involved in that error?

Kirindel Ront

I'm sorry, but an uncaught exception occurred. While running game code: AttributeError: 'GirlClass' object has no attribute 'Boots' -- Full Traceback ------------------------------------------------------------

Folioman

You know Oni, that would be a nice improvement if girls have shoes they could wear while having sex, even with FJ ;-)

Simon

"sir" conversation with gwen "i'm played a few erogames before coming here" should be "i've played" i think?

Oni

Yeah, I'm not sure what adjustments I'll make for that. I feel like if she had stiletto boots on, it would at least make the animations different.

Folioman

And in doggystyle, when you have sex with Emma as she is wearing her boots, you see she is wearing boots but she is barefoot...

Folioman

Well... I hoped Emma could give MC a FJ with her boots...

Underthesea

I am mostly loving Gwen so far, but there is something about the eyes. I haven't seen all of her content, but I think the main issue is that the eyes are much larger than the other characters' eyes. Also, the detail some characters have around their eyes gives the illusion of depth to their face. Gwen's eyes could use a few more lines, smile wrinkles, lower lid details. I just feel something is missing. I love Gwen's body and I love the art style overall. Keep up the good work.


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