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Feedback for Current Godclads Pacing/Quality

🕑 Added 2024-07-25 17:51:43 +0000 UTC

Comments

Han Wang

I think the recent chapters are harder to visualize than the early ones. The high sphere metaphysical combat is harder to conceptualize than the viseral woundmother based combat of the earlier chapters.

Truck69kun

Eres Bueno

Jacob Everist

The story is fun and the quality is good. Besides the most recent chapters having more typos and grammatical errors than in the past, the only other gripe I had with the story was with keeping track of all the System mechanics as they were introduced in the beginning and in the most recent chapters. Keeping track of the metamind mechanics was an early challenge, and I had mixed feelings over the introduction the frame mechanics because the metamind stuff became diminished in importance after I spent so much energy trying to figure things out. I suppose there was a guide somewhere but it was incomplete at the time. Also, I think more clarity was only available through paywall which I wasn't a member at the time. Coming up to now, I honestly don't know what's going on with all complicated chronology and conception mechanics. Are we supposed to know or are we just waving our hands when something happens. I suppose every conflict now is just a hand-wavy affair. I suppose that's okay though. I don't mind it much. As long as there's no "super saiyan" mechanics where the MC prevails through force of personality. The more interesting aspect of the conflicts are the rocks-paper-scissors interactions where somebody adds a hammer, a cloth, and a sense of itch. Resolving those interactions is part of the fun of this story.

Emo Used HM01

Felt fast enough to be engaging, but not too fast that you feel like you're missing content. It's my favourite story from RR and you deserve all the love from the people that read it


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