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The Repurposing Center (patreon) 0.4.05(a)

🕑 Added 2020-06-12 22:30:01 +0000 UTC

Comments

Charles Hinkle

No worries. You've probably seen my comments on F95, no? CboyC95?

Jpmaggers

I believe you Charles, the issue is about tracking down the source of the hair colour change :) There's literally no code which interacts with hair colour between going to bed and waking up, which is why I ask about other things you've been interacting with in your play-through. Is it possible that in the day running up to when you noticed this you did one of the above interactions? Whilst I've had a few weird bugs in the past (including a few where variables don't really update properly), changing the hair colour of the character to something else is very specific. Lets try a different line of questions though, do you have any Trainers active? I think it might be possible that there's something to do with hair in the Fem Trainer's scene list.

Charles Hinkle

I have a saved screenshot to prove my point. I doubt I can send it here though.

Jpmaggers

Hi Charles ^_^ Thank you for the bug report, sadly with the amount of information you've provided I'm unsure if there's anything I can do. Have you; eaten gelato at Resaurant Alfonsi, played against the Chess Man, had a random encounter involving a bucket above a door, or gone to the lab rat job? All of these alter hair colour, whilst going to bed has to my memory no code related to hair colour at all. It's also worth mentioning that the system only understands; blonde, black, red, and brown as acceptable base hair colours, so 'orange' hair will show the default picture which is the brown hair one. I have gone into the system to update that to include 'orange' as a viable alternative in the future, but that is normal within the build you're playing.

Jpmaggers

Hi Charles & Wild Bill ^_^ Thank you for the feedback, I just started writing a big response to this but as it often does Patreon decided to eat the mess (bleh - so many bugs with Patreon) so I'll keep my response a little more brief for the sake of my own sanity. Whilst I like the idea of asking the player their motivations it has a few problems. The first is that players who are role-playing resistance (but wanting to fail) will still state their motivation in-game as resistance. Secondly, such a major scene as discovering the players motivations needs to be somewhere that all players will be forced to encounter, so the Chess Man isn't really a good spot for this. Thirdly, adding in hugely varied reactions and interactions based on the players hidden motivations is just highly infeasible, I'm a one man team and can only write so much (if I did that you'd get a scene every couple of weeks in all likelihood). On the upside, something like this is planned at some point, and will open up elements of the major quest line I have planned depending on the players choices. However, I don't want to give too much away on that other than that it'll follow up the Jess quest ^_^ P.S. On the matter of the Chess Man, he is a mysterious figure with his own motives, though future interactions in his planned scene-line (not yet implemented) will clarify some of them :)

Charles Hinkle

I've noticed another weird bug where I wake up the next day, and the text says my character's hair is orange even though the hair color I selected for my character is brown. Even the hair portrait shows my character's hair being brown. And this is not from a random event.

Wild Bill

Sounds like a good idea. I mean, you can try to work out how the player feels from how they have their character react to the different things that happen to them, but it's a lot simpler and more reliable to just ask them. Particularly in cases where the player might have a fetish for feigned resistance, or similarly contradictory things.

Anthony Hisey

OMG people like Allie!

Charles Hinkle

Speaking of the Chess Man, maybe sitting down with him divulges into a conversation about the player's own agenda and willpower or how desperate if they want to escape or not. He kinda reminds of the G-Man from Half-Life, giving off that aura of mystery while not revealing his own motives.

Jpmaggers

Thanks Charles ^_^ I'll have to ask the person who commissioned Allie, but I know that there's certainly a lot of content planned for her still in the future. So no promises on dating, but lots of promises on more Allie ^_^

Charles Hinkle

I like the work done with Allie. Maybe there's a way to also date her in the future.

Jpmaggers

Hi Charles ^_^ Allie is interacted with through either meeting her as a random encounter in the Fetish hub or by visiting the Maid For Service store during her work hours (2 middle of the day sandbox time slots). To initiate hanging out with her you'll need to talk to her when she's not working, which is during the first and last sandbox time slots of the day in the Fetish Hub. You'll also need the Non-Human fetish tag to be active in your game. Hope that helps ^_^


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