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A Few Quest & Content Questions

🕑 Added 2020-08-12 13:47:15 +0000 UTC

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Jpmaggers

Hi Charles ^_^ That sounds a reasonable take. When I'm talking about violent or aggressive options it normally relates to adding choices to act violently/aggressively when reacting to NPC's rather than anything against the player. I don't really like the idea of actually bad things happening to the player character (not the kind of content I want to write), so I think we're on the same page :) Some people always question me why there aren't more dominant and aggressive options, and they do make sense. For example, in the upcoming quest just punching the antagonist should be (and is) an option to dealing with him, especially if you're playing a muscly ex-criminal. At the end of the day I just want to provide options to cover everyones interests so they can play the game the way they want to. As for learning self-defence, I'm not sure when I'll have the chance to write it, but Darius in the gym is described as a martial artist (can't remember which martial art off the top of my head) and I want to eventually add the ability for him to train you in that skill ^_^

Charles Hinkle

Ask me, I don't mind violent or aggressive content as long as the player character can defend themselves or others. If had the opportunity, my character would learn self-defense.

Jpmaggers

Hi Troqu ^_^ Thank you for your feedback, this was exactly what I was looking for. I just want to start out by saying that I'll be including an option to remove violent content if I do decide to keep the semi-violent scene in, as I can see a decent number of people are against it (and understandably so). I don't think I necessarily explained myself too well earlier, but I've had requests for a long time for me to add in resisting actions and aggressive actions for players to choose. It's one of those things where some players always ask 'Why don't I just hit the NPC?' which in a sandbox simulator game does make a level of sense. Equally, I don't want to ruin the light-hearted sexy fantasy that others have when they're playing, so balancing this realistic choice selection and keeping it fun is a challenge. As before, I do want to reiterate though that any violent scenes will be somewhat toned down, severely limited in what they show, and will always be player started as I don't want scenes where bad things happen to the player (it's why I try to keep all the 'Bad Ends' pretty upbeat). I hope that explains my position a little better, and thank you once again for your feedback, it really does help :)

Troqu

Personally there's so much violence in media (and the real world) that I don't need more in what is for me (since I always go voluntary whether I start male or female) a lighthearted fetish dream. Clearly I'm in the minority though.


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