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[ARCHIVE] Baku F1 2022 extension

🕑 Added 2022-06-12 15:47:49 +0000 UTC
[ARCHIVE] Baku F1 2022 extension

Comments

Rick

Why is 2021 version removed?

Pyyer

That is a known issue with Baku RainFx. It will be corrected in next update

andrea calabria

even in baku the rain doesn't stay down... can you help me?

Pyyer

Really good to know :)

Pyyer

Montreal is under way ;) It will be based on the terra21 version

VR Driving

Deleted the old version and downloaded again and installed cleanly worked

Jone Klemo Øverland

Will you be looking at a version of Canada too? :)

Pyyer

Good to read this :) Sometimes Assetto Corsa and/or Content Manager seem to keep some stuff in cache

Unknown71190191

I've managed to resolve it. I completely removed the extension manually and then re-copied the files to the track directory. Perhaps it was an issue cause by not freshly installing the updated files. I'll leave this here in case anybody else experienced the same issue.

Pyyer

Thanks for the details This is strange because these are untouched original track textures. Can you try to add these lines at the end of the file [ext_config-pyyer-baku-environment.ini] and tell me if that corrects your issue ? ;============================================================= [SHADER_REPLACEMENT_...] ACTIVE = 1 DESCRIPTION = Original ground textures fixes SHADER = ksPerPixelAT MATERIALS = ROAD_flag, blackStreet_ BLEND_MODE = OPAQUE ;=============================================================

Unknown71190191

Hi Pyyer. I have a similar issue too. There are floor textures missing on the left (outside) at Turn 7, and on the left (inside) and right (outside) of turn 16 (The last turn before the long straight). There seems to be no texture visible and you can see through the map. The issue goes away without the extensions active. It's using baku_2019 v1.1. Thanks again

Pyyer

Thanks for reporting. I just gave it a look and don't encounter any issue with it. Can you describe exactly the issue you have?

VR Driving

There is issue with the ground texture at the final corner before the long straight. The light blue run off area texture


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