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Yas Marina F1 2024 Extension 3.1

🕑 Added 2024-12-07 09:00:00 +0000 UTC
Yas Marina F1 2024 Extension 3.1

Comments

Mark

No lights with new csp preview 0.3.0-preview120

A Koehn

Hallo bad FPS drops ???

bynar010

The geotags for this track are wrong, they are pointing at Jeddah.

bynar010

Possibly depending on how the lights are implemented. The main thing is changing CLUSTER_THRESHOLD under that last section to a higher value, the other 2 bits are just to compensate for the greater light bounce you need to brighten things up. There is a trade off in that some bits at the track edge and marker boards are not lit quite as well, but you can compensate for that by raising the emissives on the affected objects if you wanted

Brian Griffin

Would this work the same with other tracks like vegas or Singapore?

Robert Kriger

Brilliant work, thank you!!!!!

theKEY

Fixed it, thank you

Jack_NL

https://www.patreon.com/posts/faq-installation-101487267

bynar010

You didn't install the track first.

bynar010

If anyone's got frame rate issues at night then replace these bits in the lightfix-v2 file with the below, and then increase CSP lights bounce in the Pure config to about 2.1 to compensate for the lower light. Increases FPS by about 50%. [LIGHT_SERIES_...] DESCRIPTION = LUCES FOCOS TECHO TUNEL PITS MESHES = ACTIVE = 1 MATERIALS = tunnel_light_light DIRECTION = NORMAL SPOT = 90 SPOT_SHARPNESS = 0.3 SPECULAR_MULT = 3.5 DIFFUSE_CONCENTRATION = 0.9 RANGE = 15 RANGE_GRADIENT_OFFSET = 0.1 FADE_AT = 120 FADE_SMOOTH = 60 CLUSTER_THRESHOLD = 150 COLOR = 150.0, 150.0, 160.0, 0.15 COLOR_OFF = 1.0, 1.0, 1.0, 1 CONDITION = ALWAYS_ON SHADOWS = 1 SKIP_LIGHT_MAP = 0 DISABLE_WITH_BOUNCED_LIGHT = 0 SHADOWS_STATIC = 0 SHADOWS_HALF_RESOLUTION = 1 SHADOWS_RANGE = 20 SHADOWS_OFFSET = 0 SHADOWS_BOOST = 0 SHADOWS_CLIP_SPHERE = 1.9 [LIGHT_SERIES_...] DESCRIPTION = LUCES FOCOS TORRE FINAL META MESHES = ACTIVE = 1 MATERIALS = abu_building_tower_a_03 DIRECTION = NORMAL SPOT = 40 SPOT_SHARPNESS = 0.3 SPECULAR_MULT = 0.0 DIFFUSE_CONCENTRATION = 1.0 RANGE = 28 RANGE_GRADIENT_OFFSET = 0.25 FADE_AT = 900 FADE_SMOOTH = 150 CLUSTER_THRESHOLD = 3 COLOR = 140.0, 140.0, 160.0, 0.4 COLOR_OFF = 1.0, 1.0, 1.0, 1 CONDITION = NIGHT_SMOOTH SHADOWS = 0 SHADOWS_STATIC = 0 SHADOWS_HALF_RESOLUTION = 0 SHADOWS_RANGE = 0 SHADOWS_OFFSET = 0 SHADOWS_BOOST = 0 SHADOWS_CLIP_PLANE = 0 SHADOWS_CLIP_SPHERE = 0.0 [LIGHT_SERIES_...] DESCRIPTION = Light performance fix by bynar010 ACTIVE = 1 MESHES = groove VISIBILITY_LEVEL = 1 COLOR = 255,221,204,0.025 DIRECTION = 0,-1,0 OFFSET = 0,28,0 CLUSTER_THRESHOLD = 150 SPOT = 200 SPOT_SHARPNESS = 1 RANGE = 250 RANGE_GRADIENT_OFFSET = 0.2 DIFFUSE_CONCENTRATION = 0.87 FADE_AT = 500 FADE_SMOOTH = 50 CONDITION = NIGHT_SMOOTH SHADOWS = 0 LONG_SPECULAR = 0

theKEY

how do i fix the error "AC Ran into a critical error: CANNOT HAVE 0 CARS in RACE.INI

Raj Shah

I think the last corner exit kerb was changed for this year? Will you change it too?

Alex Reiner

can you make a youtube video

Miker0n3

Thanks for all your hard work. It's amazing as always

JoelFormula

Amazing work! how do you even make these extentions?

Pyyer

Classics pack is almost ready for release with 2021/2022/2023 coming for CHQ track. Older editions will be released later

Teo Cobos

very nice as always, thanks. btw are you going to make abu dhabi 2021? it would be very nice. and maybe also abu dhabi before the track changes, like 2019 or 2020. anyway keep up the good work

Malte Claassen

Tysm


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