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[ARCHIVE] Jeddah F1 2023 Extension

🕑 Added 2023-03-17 17:40:18 +0000 UTC
[ARCHIVE] Jeddah F1 2023 Extension

Comments

Will Maigur

i'm getting major fps loss with the lights turned on, any suggestions?

Pyyer

Hi Christopher. It is probably an error due to wrong track version. Please reinstall the track to latest version (I think it is v0.7.5) then the extension

Christopher Vinantius

Hello pyyer, whenever I do a session on this Jeddah track with the F1 2023 extension (I have already installed the newest update to 2.1) it always gives me ERROR: Reverb node does not exist:AC_REVERB_TUNEL_025. Can you help me to fix this? Thank you

Pyyer

Only track jeddah_2021_chq version 0.7 or 0.7.5 has 26 pits so if you do have this version just edit the file: assettocorsa\content\tracks\jeddah_2021_chq\ui\jeddah_f1_2023\ui_track.json and set the value "pitboxes" value to "26" (it won't work with a bigger number though)

Jackson Pate

Is it possible to have 26 pit boxes like in the original track layout? Maybe a specific file I can copy & paste from the original onto the extension?

Pyyer

Hi Mohammed What is the issue? Common issues come from too old CSP version or track and/or extensions not properly installed. Please follow post instructions carefully and reinstall track and extension if needed.

Mohammed Alkhan

mate the extension is not working

João Gomes

how did you fix the AC reverb error?

Henrique Lopes

Hey! I got the same error. How did you fix it?

jim

I figured the AC reverb out. I also had to mess with the Track lighting alittle. I think I got it looking pretty good now.

jim

Having some issues with this track. I installed fresh version 0.60, then the extension. I get this error and game crashes? Critical error: ERROR: Reverb node does not exist:AC_REVERB_TUNEL_025

bynar010

I've been playing around with this a bit more, the main issue with the Light Series I believe is the colour. I've copied Bahrains and it looks much better - [LIGHT_SERIES_...] DESCRIPTION = Floods MESHES = asfalto_pista, 1ENTRANCEEXITPITS, 1PIT ACTIVE = 1 COLOR = 255, 248, 232, 0.048 VISIBILITY_LEVEL = 0 FADE_AT = 750 SPOT = 200 RANGE = 100 RANGE_GRADIENT_OFFSET = 0.10 DIFFUSE_CONCENTRATION = 0.32 OFFSET = 0,28,0 DIRECTION = 0,-1,0 SPOT_SHARPNESS = 0.74 FADE_SMOOTH = 72 CLUSTER_THRESHOLD = 50 SINGLE_FREQUENCY = 0 CONDITION = SHARP_SUN_A Also adding emissiveness to the track surface helps - [MATERIAL_ADJUSTMENT_18] DESCRIPTION = Track brightness MESHES = asfalto_pista, 1ENTRANCEEXITPITS, 1PIT ACTIVE = 1 KEY_0 = ksEmissive VALUE_0 = 255,255,255,0.025 VALUE_0_OFF = ORIGINAL CONDITION = SHARP_SUN_A I can leave Pure at defaults now and it looks fine.

Pyyer

Not sure if we can call it "classics" as it is only 2021 & 2022 😂 Anyway they are almost ready and should be release soon 🙂

JV82

Thank You Pyyer. Have you a plan for a Classic Jeddah with other years updates to 0.75? Thanks!

Fred Schriks

Thanks again Pyyer. You are the best.

Pyyer

Just had some feedback about the T4 issue and it will be fixed in next update (if you use the [F7] free cam you will see the Pirelli wall painting is now a meter behind the new wall position) Regarding T22 curb, I cannot promise anything soon but obviously I add your suggestion to the to-do list 😉

Unknown71190191

Thanks for the update Pyyer. Just 2 things. I notice that the inside of turn 4 has been updated with v0.7.5 of the circuit. It protrudes more and I noticed that the Pirelli logo is missing on it (at least for me - I have just installed the latest update). I was also wondering if there would be any plans to add the sausage like curb during the 2023 weekend on the exit of turn 22? Your efforts are appreciated as always by the way!

Pyyer

Thank you 🙂 Work on Tyrone's version is not abandoned but not scheduled at the moment because of the huge number of upcoming extensions 😉

Pyyer

It's been corrected on v2.1 😉

Pyyer

Blue lights are back on v2.1 😉 Ferris wheel is an "overall tracks" work in progress and will be added/updated later on different tracks And some infos have been added regarding general lights settings

Pyyer

Thank you 🙂 Turn 1 kerb seems to be an addition in version 0.7 of the track

bynar010

If you are on 0.75 try taking the surfaces.ini file from jeddah_2021_chq\data and putting it in tracks\jeddah_2021_chq\jeddah_f1_2023\data

SSC12

I have the overexposing problem also with SOL

Pyyer

Thank you Daniel Jeddah took all my time last week and I was away from home this weekend (sometimes I need to rest 😉) But I started to work on Sebring and I hope to be able to release it soon 🙂

JV82

Is it possible to fix the end of the pit? When pit limiter is deactivated. It's too late.

Unknown71190191

The owner of the track mod CHiQuiFReaKy has had some feedback about their latest public version (v1.7.5) looking overexposed for most users. It's a result of a change to Pure I believe. They're going to look at adjusting the lighting values and updating the circuit again. So if people want to hold off, there might be a change to the track mod incoming in the near future. I guess then Pyyer might work some more magic and accomodate for any changes made to lighting :)

Unknown71190191

I'm struggling with over exposure a bit. I'll take a look. Thanks

JV82

Ahh! Very good! Released yesterday. Thank You!

bynar010

Anyone who is having issues with overexposure at night, in the original config file (jeddah_2021_chq\extension\extconfig.ini), set all the lights series to ACTIVE=0 and set the LIT_MULT=1.0 instead of 1.5 and see if thats any better. And link to public 0.75 of the track - https://www.youtube.com/watch?v=05a5M7lD7dQ

bynar010

I don't think Pyyers light fix is properly disabling the original light config so its just adding more and more light. Try setting the LIGHT_SERIES in tracks\jeddah_2021_chq\extension\extconfig.ini to ACTIVE=0

Landizo Sjögren

Wonderful work man. Really amazing!!! Just one question. I don't have the sausage kerb in turn 1 Is there any earlier update that I missed to add it?

JV82

0.7 is for pay. 0.6 is for free on YT channel. I'm using the second one.

Boost

track link unavailable or paid...

Sven

what are you talking about?

PorschemanShip

Already shared on Reddit, but why are you doing this stupid? Why do you leak the work of someone who doesn't copy or steal anyone's work?

Maciej Magnuszewski

Can you retain blue lightning on several religious objects, add ferry wheel and slightly decrease overall illumination. Great work as always

bynar010

Final DRS detection zone doesn't look like its been moved to its new position after the final hairpin

JV82

Yes, only for Patreon

Wickd

great extension, where can i find jeddah 2021 by chq version V0.7? is it on his patreon? public on his yt channel is only V0.6

Olivier Kathenis

thanks, full fun

Fred Schriks

Thanks again Pyyer.

newyork1222

Does anyone know how to fix this issue with overexposure at night? Looks the same with or without Sol w/Natural PP filter. https://imgur.com/a/aXWJzKz

Daniel Rank

Awesome... Any shot at Sebring WEC/IMSA this weekend, or is formula 1 more than enough work? Thanks for all your work.

bynar010

Disabled the active light series in jeddah_chq-lightfix.ini and it runs soooo much better. Is a little on the dark side in places, but I'll take that for an almost solid 90fps all the way around. Food for thought.

dario di martino

Great as ever 😎

bynar010

Nice work but damn thats bright in places, in car instruments are completely washed out. FPS still drops into the toilet on the main straight, and when you start on the inward part of the lap and all the buildings show up on the left but its just about driveable in VR.

JV82

A very good work but... For me by night, race against 19 drivers (RSS Formula Hybrid 2022 with 2K skins) FPS are a little unstable (from 65 to 100) with some lag but in generale drivable (CSP 0.179 and latest version of SOL + Pure and resolution of 2560x1440). Depend by photo filter but in general are too bright, only two filters works good. I think that the drop in performance is due to the flashing of the many street lamps. In practice mode, alone on track during day, FPS from 72 to 144...mmm...not good...In conclusion a very good improvement respect last your extension but I hope you are working also on Tyrone version.


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