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Development news.

🕑 Added 2019-05-30 15:35:16 +0000 UTC

Comments

Novel

It was supposed to. But the combat mechanics have not yet done to the end.

Rolo

Fine, did even get an upgrade for HP and strength through experience :)

Novel

Kill monsters and hand over parts to the pharmacist. Other tasks are disabled for now.

Novel

Well, this is done so that you can not quickly pump the parameters.

Novel

There is an icon. I haven't figured out how to replace it yet.

Rolo

I needed 15/15 to upgrade my strengh +1. But still no job to do (medium difficulty). Means no money, bad ending.

Rolo

Will there be something like a clock? It is good if we know the part of the day, and how much action is still possible in the rest of the day. Edit: ok I see the houses have shadows, that is very subtle.

Novel

Need 10 training facilities. Thanks.

Rolo

OK. And it does not seem that we get any advantage through training right now. The skills are still 10. Looking forward for the development. ...

Novel

The mechanics are not definitive at the moment.

Rolo

My MC was hit by the bandits more than half (medium difficulty). But over night he healed completely, even without remedies. Will it always be like this? I would prefer he heals only a certain number of HP and has more remedies for quicker healing.


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