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B3 Chapter 376: Fog, pt. 7

🕑 Added 2025-08-14 21:30:02 +0000 UTC

Comments

Joe Brennan

Thanks for the chapter and story. I feel curiosity is my central motivation as well, and wonder how many people would be the same.

Bacon Macleod

Don't worry, i'm not just spinning my wheels. One thing I *do* have a problem with, is that I really bloody struggle with brevity. I am *trying* to get better, however I rarely manage to execute as swiftly as I would like. I will say though, that this crucible does matter. The last two trials are very important for setting up some long term things, and the path as a whole is quite central to the story. I've (roughly) outlined the whole story from the get go, and I have a defined end i'm working towards. However, what I outlined as 'book 2' when writing ended up turning into books 2,3 and 4 (next book) as I delved more into little minutae and realised how the crunch of my story impacts things. You learn things, as a first time author. I have learned that having consistent regular breakpoints for skills etc makes time skipping incredibly difficult if you dont want to either A: just skip over a bunch of skills and make the whole thing meaningless, or B: spend ages just describing what has changed and why. Entering deadacre up to being kidnapped was supposed to be act 1, the delve (with the cruicible having been designed as the meat of it since the begginning) as act 2 with some set up for future events and a B plot running through it, act 3 (next book) was the culmination of the deadacre arc. Hell, I even underestimated how long B1 would be -- I intended to play out a deathzone start to completion, rather than rushing through it. But I thought it would be like... maybe an average epic fantasy novel length, not 300k words. yes, there are cities we havent seen yet, but we *will* see them. I'm very much excited to show you guys the greenseed dukedoms, and mystral, and the deep sea+elven conclaves, and the hiwian steppe, and the drozag stoneholds beyond them. I'm very very much excited to explore more of the history of the world, especially with regards to why everything is weird, and the shattering of the empire, and kaius's family, and a dozen other things I have drip fed. We will get there, don't worry. Blame Hidetaka Miyazaki for ruining my brain with indirect worldbuilding :P

Joshua Little

Thanks for the chapter.

Jayden Southworth

Been a patron for a long while. I read this story often. I will continue. You've given genuine uniqueness to your story and I look forward to where it goes. I think the reason people are frustrated -- that I am -- is that at chapter 300 the story announced movement. They settled in and smiled at the prospect of hitting tier 2 within a month. We are now at 376. We are nearing 400 chapters for the. first. tier! I think this has happened for two reasons. 1) Quicksand: litrpgs are written with the expectations of numbers getting big, and coming often. This works when the story moves with the numbers. When pacing is accounted for. But often I find authors -- I'm certainly not accusing you of padding text -- fear *lack of* tension or buildup, and indeed, I think a fear of things ending too soon. We fall in love with our characters and every level up a step closer to losing what we built. But it is a litrpg. Subconsciously: we know we cannot stop numbers. So we don't. The story becomes a *slog* of them. All the numbers. 50 chapters for a progression 'sprint' towards tier 2 and we start a random crucible? Sure-- make it 20 chapters! Yet still we have to keep the numbers. So we increase a skill or 50. More randomness is added. And yet we remain tier 1. The numbers go up. The story stays still. The power creep explodes. We're still not tier 2. The magic becomes disconnected with the progression of the story. The levels lose their impact. Our progression is quicksand. Increase of skills get whittled down. It's a bazillion superfluous feats that move our people toward the ethereal nothingness of more feats and more feats and more feats but never, no never, progress. So progression itself starts to feel impossible. An impossible obstacle of endless refinement we're clearly shown through the prism of our MC: and yet the world is supposedly full of characters who achieved it. Our MC feels less special. Indeed we just widen his protangian feats. And again. And again. And yet, no matter how many VOLs deux ex we discover or skills we embody we're still a tier one nobody. All those additional specialities of our MC become meaningless under the pressure of them progressing him nowhere. A swing of a sword can only be written so many ways and remain interesting. I can only critique the juxtaposition of his numbers moving and the story not moving without sounding redundant, as well. But worse: in pursuit of this widening we fall into the trap of *and thens* as Matt Stone and Trey Parker puts it. Instead of having well defined, clear story arcs, with conflict, resolution and momentum we're stuck in a quagmire of nothing ever concluding. Characters *do stuff* but there isn't any goal being progressed. More: this causes the world to become ungrounded and therefore: 2) "the weight of the world": this will feel like a literary critique. It's not. Litrpgs are not expected to be Hugo award bait and I don't care if it were. But I cannot texture this issue without explaining it. I won't cite elements of style by strunk nor highbrow critique the prose. I will assert a quote: "The road to hell is paved with adverbs" -- Stephen King. King talks about adverbs in *On writing* through the lens and coloring of *lazy writing.* (I am not accusing your writing of being lazy in the nominal sense. You're clearly not lazy. Much effort is clearly here and I've given you money well over a year for it.) What this means is that actions and the world get stroked in such a broad brush the totality of the story becomes *telling* rather than showing. It's *lazy* reading. Not easy, lazy. We never got shown cities because we're told about them. We know they exist but I cannot tell you the coloring of the sigils of their walls. The poverty level. We never get engrossed in characters because their thoughts are outright written. Old Yan is evil because he is evil. We never make the reader read when we do this. The chapters feel empty. With this in mind: I think we're stuck with *and thens* because the writing feels stuck between the "unlimited mana" issue wherein 500 chapters in and MC is on the 700th divine king universe eater 9000 kinggod emperor level or we put the reader in a "slice of life," people find toiling and boring. I think they find it *boring* because we don't really know anything about the world other than small tidbits. Even the scale of the cities feels like a black box. I don't think I'm a particularly great writer so I struggle in wanting to give an example, but, for instance, take the following: << “I want a job,” I said. Henrik didn't budge. The sound of the Tavern firm of chatter. My voice was a pebble dropped into the river and vanished. I said it again. Louder. “I want a job.” Henrik looked down. Several patrons bobbed their heads between him and I. He scrunched his eyes, and his lips parted to a grin. His head tilted. “I can work,” I insisted. “I’m strong.” I held my little head high. A chorus of laughter came from a nearby table. Joric and Sten. I knew them. Two farmhands who thought cruelty was a sport. Dad ran them off years before. “Are you strong enough to lift a mug of ale, boy?” Joric slurred, raising his tankard and inviting me over. A village girl was slung around his waist. She smiled and looked kind. I kept my eyes on Henrik. The world had many Jorics and Dad said to never be a Joric. “The stalls need mucking,” my voice cracked. “It looks dirty. Whoever cleaned it is lazy.” One of Henrik’s caterpillar sized eyebrows crawled up his forehead. His Nephew, Tam, was the stable boy. And I was right. Tam spent more time counting rust splots on his pitchfork than he did using it. >> This type of story exploration *grounds* the reader. It allows you to explore the world *and remain interesting*. We hit our word counts, too. I think we need more of this. Of more exploration of the story. To give characters and the world *weight.* So when we explore it, it's not boring. And we don't become fatigued with and thens and stagnation. I want to learn about the smells of the taverns. The existence of the humble bakers. The wants and wishes of even the passerbys. Engross me! You've built a wonderful world, why hide it away from me? Give me intrigue. Give me mystery. Have our MC confront themselves beyond a superficial trial where they have to swing their sword 50 times. Challenge them and me. Give them motivation and make that resolution *complicated.* Make onyx led by his mom or something. The alternative factions deplorably evil. I love what you've built and I think you've just lost a little sight of it.


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