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Working with Lucy's Hair

🕑 Added 2016-09-27 02:36:06 +0000 UTC
Working with Lucy's Hair

Comments

ZnelArts Game Dev

Hi, Im not creating the hair mesh myself, Im using what is available from the 3D program I use, then I modify it so it animates and behave as I want in unity. To create my own hair would take a tremendous amount of time, For now I would rather use this time working on the new features and will iterate this details after the most valuable features are completed. I could also use a 3rd party hair asset that renders individual strands, but I find this to be high cpu demanding and I dont like that. What do you think?

RossNutkinChan

I'm sure this is incredibly difficult to work with... any way to add more individual 'strands' or narrower lengths of hair so it looks more natural? Keep up the great work!

ZnelArts Game Dev

I was saying, I do use Unity's cloth system for this one and I did add a capsule collider for the head. I tried to keep it as simple as possible and still accurate, thats why it sometimes clips the nose and some parts of the neck

ZnelArts Game Dev

Ohh and I hate even more this comment system just cut my message >_>

ZnelArts Game Dev

Oh yeah, some hair will need the use of dynamic bone, but its a lot more work having to rig the hair for that purpose >_

Zombie Possum

Alright... I hate a comment system where enter = submit. If you are using Unity's cloth implementation for this hair, have you set up colliders in the girls head to prevent clipping? It looks like the hair is going inside her head in some instances. Looking forward to the next build, in any case. :)

Zombie Possum

Looking forward to it. I think you'll need to take different approaches to each girls hair. The redhead's hair probably wouldn't do well with this approach and likely needed to be animated with bones. Are you using the Unity Cloth implementation for this?


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