Whats New in Beta 6
🕑 Added 2016-11-26 03:22:40 +0000 UTC HelloEven for beta versions I dont like to leave sketchy things, specially UI related. This is because Im a smartphone App developer and I do a lot of awesome User Interfaces, so in this version I revamped the Girl Menu UI with what will be most likely the final User Experience, of course I will be adding a few more customization, but the visuals and animation will be similar to that for all UI.
In short:
- Girl Menu Revamp
- Added breathing script to The Girl
- Added random expressions to The Girl
- Updated humming recorded by a professional voice caster
- Added Glute jiggle script to Lucy
- Preview of Monique, new Girl
- Added small Genitalia animation to make it look more natural when moving.
Comments
I had this same problem. The only thing that worked for me was putting the game into fullscreen mode on launch.
ZnelArts Game Dev
You need to know where your investment is going
ZnelArts Game Dev
But Im revamping my website and will be adding a road map for each project among other things
ZnelArts Game Dev
Thank you. Currently the only road map I have is spread around the posts I have made >_
Jimbo
This is an amazing game for HTC Vive I am so excited and it has so much potential. Do you have a road map of what is being added in future before final game release ?
flclempire
This is really awesome! It was a sexy, interesting, and relaxing experience. Good call with the humming imo. Can't wait for more.
ZnelArts Game Dev
Awesome! Yeah... sometimes Oculus/vive fails to send the image to the headset for unknown reasons, has happened to me with official games, normally a restart fixes this. Sorry you had to reinstall everything but Im glad is working now. Thanks man for your support
Not sure what fixed it. Went all out with everything. Reinstalled all drivers, restarted as well, reinstalled steamVR, reinstalled vive drivers. Works now. Sorry for the trouble and thank you very much!
ZnelArts Game Dev
Another option that has worked for somebody was to restart their computer, for some reason the first time you run a 3rd party game, it may fail to attach the service to the game, that is an assumption only.
ZnelArts Game Dev
That is very strange, normally you should not chose a different display. Before starting the game, are you able to see the SteamVR lobby? is your Vive connected to a HDMI output or are you using some kind of converter?
I've just reinstalled the drivers and everything. I do have steamVR running yes. Am I supposed to be able to choose the headset as one of my display options before actually launching the game? Because all that I can choose is Display 1. Which like I said, displays the game just find on my monitor and it reactions to my headset, displays the controllers, etc.. But doesn't actually show in the headset.
ZnelArts Game Dev
Hello, it should be straight forward, what headset do you have? Did you started the Game after having your headset connected and ready? If Oculus, the Oculus app should be open first, if Vive, SteamVR should be open first. Let me know if this works.
So is there anywhere I can find a guide on how to actually launch this in VR? It responds to my headsets movement but does not actually show up in the headset.
Yeah, this is somewhat convoluted, better would be to display the beam automatically if it would hit the surface anyway, without pressing touch pad, then just the trigger (or any/all button really) could be used to move the settings. It took me many tries to figure this out, at first I assumed it was broken.
Jean-Marc Moulis
Ok Thanks, i try and it work !
Jean-Marc Moulis
I try this a lot of time and nothing move, with the beta 6 and 6.1 too.
ZnelArts Game Dev
Hey sorry for that, I didnt put any instructions. Basically it works the same as the Steam VR, with the right Touch pad you point, then put the laser over a slider and press the trigger to grab it. Let me know if this works.
Jean-Marc Moulis
i can open the menu, but don't know how to move cursors. Or don't work. How it's work ?