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What comes after Wanton Cove?

🕑 Added 2017-12-14 23:44:09 +0000 UTC

Comments

Aftermath Team

A good story should keep you thinking about it once you've completed the tale. If you answer all of the questions, then you loose a lot of the wonder.

Aftermath Team

Yeah, the taint took a lot of careful planning. I wanted to create a slide into depravity to accompany the changes, but at the same time I wanted that shift to come off as natural so people didn't feel forced, like it was a natural progression instead.

HypnoKitten

I had not, though the name sounds so familiar, I'll have to check that out! :)

Elysion

That's a very good tactic, I did get that feeling when I read its content. Keeps things interesting and the inquisitive mind at work.

Elysion

+Ver Greeneyes: I understand, though I save often before decisions and make a clean save at the first decision as well so I can go both ways in separate saves, if I don't like something or I reached a bad end I just load a save and prevent the taint from reaching over the threshold :p The patron version allows you to cheat your stats so you can experience all sides no matter what choices you made. I enjoyed the taint side a lot, not that I am a great fan of becoming a female in-game but the sheer depravity of what follows as if you've chosen to become a slave to nymphomania and you're paying the price for it. Especially loving the in-between scenes that show that the character is aware of the changes and slowly start to enjoy them, that's precisely the kind of Corruption I love in erotica.

Aftermath Team

I have a rule for myself in Wanton Cove: Never answer a question without creating at least two more along the way. I think that's what made the old X-Files show so special, they always answered the questions they set out to find answers to, but in doing so, they always created another question that was at least as big as the one they just resolved. I think its a really good formula for any mystery/horror/suspense story. The fountain is a plot hook I've wanted to further explore for a very long time, and its one of the three big items I insist are written before I'm willing to declare the game truly "complete." Thank you for the link, that's a book I've had on my list for a very long time, I've just never had the funds to buy it at any time that I was thinking of it. It looks like it might be a fun read. Have you ever read anything from Edward Lee? <a href="https://www.amazon.com/Innswich-Horror-Edward-Jr-Lee/dp/193638311X/ref=sr_1_9?s=books&amp;ie=UTF8&amp;qid=1513360425&amp;sr=1-9&amp;keywords=Edward+Lee" rel="nofollow noopener" target="_blank">https://www.amazon.com/Innswich-Horror-Edward-Jr-Lee/dp/193638311X/ref=sr_1_9?s=books&amp;ie=UTF8&amp;qid=1513360425&amp;sr=1-9&amp;keywords=Edward+Lee</a>

HypnoKitten

Have you already flipped through <a href="https://www.amazon.com/Cthulhurotica-Carrie-Cuinn/dp/0983137307" rel="nofollow noopener" target="_blank">https://www.amazon.com/Cthulhurotica-Carrie-Cuinn/dp/0983137307</a> ? All your ideas sound wonderful and fun.. if I had to vote / suggest? Mystery monster horror, leaving stuff to imagination (the description at the fountain still calls to me).. maybe something you can keep open longer, so as you work to close new mysteries new ones are being set out (ideally if there's a way to port saves so you could release in chapters for minor versions and only have to restart at major revisions)... And I'll always vote for games that have paths which push the taboo and squeek envelope cause they tend to offer things to visualize / consider that aren't there in every other game. But end of the day, if it's horror mystery monsters.. gonna like it. :)

Aftermath Team

Mr Morichi's tea? You know, you may be the first person who has asked that, . . .

Ver Greeneyes

The main problem I have with a Futa Apocalypse type scenario is the same problem I kind of have with Wanton Cove: I want to enjoy the content and continue to progress without feeling like I've irreversibly changed myself in a way that I don't want. It would be great if there was some sort of serum or immunity mechanic, maybe something that isn't available initially but which you can unlock by playing your cards right (e.g. by solving an optional puzzle or completely abstaining until a certain point). That would also allow for more positive interactions with sentient futas. Incidentally, does Azumi's father's tea serve a purpose yet? I need to find some time to play WC again and let myself go a bit more ;)

Aftermath Team

Thanks for that link. It looked to me that while I approach some of it a little bit differently, I'm of a very similar mindset on much of what he said. I enjoyed listening to the video very much, even if I have to wonder if he was reading my notes in places. :P

Aftermath Team

Futa Apocalypse is a setting I created a few years ago (Got a CHYOA story over on chyoa.com, plus a game by the same name over on TFGamesSite, even ran a couple of short roleplaying campaigns in the setting) that I have worked with quite a bit. Hermaphrodites, "Sentient Futa", and partial transformations have all come up in conversation about the setting. In the end, I decided that Hermaphrodites are fine, but they wouldn't be any more common than they are in real life. Sentient Futa is an interesting idea, but I thought it actually took away from the horror of the setting (Basically, loosing your mind and reason means that you don't just suffer a physical change, you loose yourself as well.) And partial transformations have been explored to a small degree (Basically, if you have access to a steady supply of the cure, you can stop the changes, but you can still infect others once you hit a certain point, you can no longer be a source of the cure, and failure to receive a steady supply of the cure means that the changes pick right back up where they left off.) though there is no long term way to maintain a partial transformation.

Elysion

I don't know, hermaphroditism can be disputed as the result of a post-apocalyptic mutation :p But I trust your imagination after what I've seen so far, we'll see what you eventually decide what will come next.

Aftermath Team

If I were to do a Futa Apocalypse game, you would have the ability to build the character you want, make or female, and build relationships with other characters within the setting. As for hermaphroditic characters, it would be somewhat unlikely that something like that would appear in that particular setting.

Aftermath Team

Looks like a pretty long video. Will try to check it out tomorrow if time permits.

Elysion

I always liked the post apocalyptic settings in ero games, something about it says lawlessness and allows all sorts of depravities to unfold. Don't mind the futa zombies but please don't forget the pussies, hope some characters would be like Azumi that go bothways, or having a corruption meter that changes your body into female was good too, keeps the straight players around ;)

waffel

watch this vid and let it inspire you on your endeavors, don't use it litteraly, try to get a grasp of the concept. I think the way you think about your games makes you have potential to explore this area, and who knows, you might gather enough interesting data and experience that you might be able to sell some of it to the big AAA companies :) <a href="https://www.youtube.com/watch?v=p40p0AVUH70" rel="nofollow noopener" target="_blank">https://www.youtube.com/watch?v=p40p0AVUH70</a>


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