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About UE5.

🕑 Added 2022-04-07 10:35:48 +0000 UTC

Comments

Dan Krusi

I've been on UE5 EA1 and EA2 for a while. PowerIK will no longer work with UE5 P1/P2/R1, but even removing any PowerIK functionality will cause a crash. My extensive research working from UE5 source is that it has something todo with ALS_AnimBP.uasset >> this is causing the crash. I see a way to fix it by removing all contents in ALS_AnimBP.uasset in UE5 EA1/EA2, then copy-and-pasting it into UE5 R1. Then if one looks at the blueprint, lots of nodes have their inputs "duplicated" or "confused" - you have to refresh all the nodes and reconnect them and save. Unfortunately if anything in the entire blueprint is not properly refreshed you will have to start over when reloading, as the file will now crash UE5...

Nicolas Choukroun

Here are the .uasset that are crashing UE5, if you rename them to .uassetx or remove them, UE5 is loading e:\IWALS (Version 2.2) 4.26\Content\AdvancedLocomotionV4\Blueprints\AnimNotifys\Execute.uasset e:\IWALS (Version 2.2) 4.26\Content\AdvancedLocomotionV4\Blueprints\CharacterLogic\ALS_AnimMan_CharacterBP.uasset e:\IWALS (Version 2.2) 4.26\Content\AdvancedLocomotionV4\Blueprints\CharacterLogic\ALS_Base_CharacterBP.uasset e:\IWALS (Version 2.2) 4.26\Content\AdvancedLocomotionV4\Blueprints\Climbing_System\Component\BP_DynamicClimbingComponent_v2.uasset e:\IWALS (Version 2.2) 4.26\Content\AdvancedLocomotionV4\Blueprints\Components\BP_Balance_And_Ladder_Movement.uasset e:\IWALS (Version 2.2) 4.26\Content\AdvancedLocomotionV4\Blueprints\Components\BP_Cover_System.uasset e:\IWALS (Version 2.2) 4.26\Content\AdvancedLocomotionV4\Blueprints\Human_AI_Logic\ALS_BaseAI_CharacterBP.uasset e:\IWALS (Version 2.2) 4.26\Content\AdvancedLocomotionV4\Blueprints\Human_AI_Logic\ALS_Human_AI_CharacterBP.uasset e:\IWALS (Version 2.2) 4.26\Content\Game\Blueprints\BP_I_Button.uasset


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