UE5 - Interaction With ALS - Version 2.8 (Project Files) [No Replication]
🕑 Added 2023-04-15 13:35:40 +0000 UTCImportant information!
In the project, not all animations will be included in the project. Animations like Stealth Finishers come from the UE4 marketplace - OpenMarketplace In order for it to look like on a video, you need this package, which must later be uploaded to the project (I will present this process in a separate material). Without these animations, the project will run normally.
How to reimport animations form Marketplace Pack to project:
https://www.youtube.com/watch?v=U9SF3dKJ8Yk
Edit: From this version, please do not edit the animation curves, now you only need to replace the damaged animations with the original ones.
Edit (Ver 2.2): I used other animations from anim pack from marketplace - Ultimate Traversal Anims by RamsterZ. I broke this animations but if you want to import orginal , buy this pack , export choosed animations to fbx and reimport to the project.
Edit (Ver 2.5): The Melee Combat system uses a new pack from the Marketplace. Animations are not included in the project, but the system can still be used, although bugs may appear. If you have this Animation Pack - Marketplace Link, do the same with it as with other bundles. Do not change any animation sequence settings, but reimport individual files. The list is attached in the appendix. Attention! In the project, the names of the animations start with 'BF_H2H' or 'BF_Knife', so you need to replace the file names after exporting FBX.
-------> INFO About Plugins <-------
The PowerIK plugin was instaled in the project. From now on, you do not need to install it in engine. However, if you are replacing files from version 2.4 to an older version, don't forget to copy the 'Plugins' directory.
Information about my plugin:
The current version is 1.8. It works on two versions UE5.0 and UE5.1. Currently, it is already installed in version 2.8 of the project, but if you are using earlier versions, it is recommended to replace the plugin files in the plugins folder. Plugin download link (Current version 1.8): Download. However, if you have problem with rebuilding the plugin using UE5.1, then you can use the already compiled version (this version is only for UE5.1, the previous link may work with 2 versions of the program):
Download For UE5.1 (entire plugins folder)
News in 2.8 version:
- The ALS_Character_BPI interface has been stripped of many functions to reduce references. Instead, a new interface, ALS_PlayerCharacter_BPI, has been added specifically for the player.
- Major changes to components for ALS_Base_CharacterBP:
- The FallDamageAndSliding component has been removed from the project and replaced with a new one, BP_FallDamageAndSliding.
- The old FX sounds component has been removed from the project and replaced with a new one, BP_SoundsLibraryComponent (Reason: reference error with old component).
- The Sliding system has currently been removed from the character logic and animation plan. It will be rebuilt from scratch.
- My custom motion warping system has been completely rewritten in C++. This means it can no longer be found in the components directory.
- Many functions for BP_DynamicClimbingComponent_v2 have been rewritten in C++. Therefore, it has its own C++ class called CppDynamicClimbingComponent. [Note: If you made any changes to this component, it's worth noting that many structures used in the blueprint type have been implemented in C++ code.]
- The PhysicAnimation component has been removed from ALS_Base_CharacterBP.
- In version 2.7, a new input information passing system was implemented for components. In 2.8, it was replaced with a C++ version, which means unnecessary functions and interfaces have been removed.
- Changes to character logic to implement the vehicle system (currently unfinished).
- Additional changes in ALS_AnimBP: Removal of unnecessary variables and replacement of "Cast To Anim BP" with an interface.
- Vehicle System (Work on it is still in progress, but you can already use it)
Comments
A
got 2.5.1 working on m2 max, seems that new version have some issues with compiling plugin on mac
Việt Shin
Thanks, i switched to ver 5.1 before. After i download plugin by link and replace to plugin folder, it worked ;)
Crommer
Make sure to right click your project file and select to change UE version to 5.1
Hasansabbah
Helpppp
Việt Shin
Hello, I download link 5.1. But when open UE ask rebuild modules HelpFunction,PowerIKtool.PowerIKRuntime. I press rebuild , but no worked. Pls help, thank
Hasansabbah
Hello, I am using macos. and I couldn't open a kind of project because plugin doesn't compile. I can't install c++, visual studio works differently. Is there a solution you're thinking of?
JW3153
Yes plugins folder for 5.2 is really needed
Benard Xhaxho
Can you upload plugins folder for UE 5.2?
Crommer
I am a newbie here; just wanted to say thanks for sharing and give cudos for the excellent project.
Mark Barnes
Completely understandable. I appreciate your reply, nonetheless.
Jakub W
Currently, AI does not have this capability
Jakub W
I thought about it. However, it seems too difficult for me to do. Maybe someday in the future, when I gain experience, I will be able to add a companion AI. I'm currently working on other things.
Mark Barnes
Is there any chance we'd be able to get a friendly AI? An AI that can attack enemies along with us, or even just follow us, and hide during attacks?
Jesse Ufo
Does the a.i. climb ladders and obstacles like the player does?
Velvara Art
thank you! works perfectly! n_n
Dalton Baarstad
thanks Damian!
Damian Sobczak
@Velvara Art You should use the last link "Download Link (UE5.0)" and after that replace plugins folder with "Download For UE5.1 (entire plugins folder)".
Velvara Art
Hi! I'm new here :) I don't understand very well... I downloaded ALSv4 and created a project from it in UE 5.1, Should I download the "Download For UE5.1" link and import it into the project I created? Or is there a base project for this system somewhere else that I should download instead?
Bsan
Why would you use power IK when this thing is outdated and UE5 already offers new full body IK solvers ? this project is a mess to try to integrate with anything.
Damian Sobczak
@RageServersಠ_ಠ Here you are: https://discord.gg/utNxKrwxWs
RageServersಠ_ಠ
Hello, ¿you have discord?, im need help please
Luca Austro
is the sliding in non walkable angles included?
MrUnreal
Not meta humans I mean
MrUnreal
Hello Jakub. Do you have any video to replace the main character with our own model? or one from the marketplace?
Jakub W
I'm not currently planning. But maybe I'll record a short preview video.
lilmoney
Yes, same question, What are the main advantages for us about the changes in this update?
Luca Austro
Great Jakub! Will you upload a video? So we can see new features like vehicle system?