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UE5.2 ONLY - Interaction With ALS - Version 3.1 (Project Files) [No Replication]

🕑 Added 2023-12-08 14:57:39 +0000 UTC
UE5.2 ONLY - Interaction With ALS - Version 3.1 (Project Files) [No Replication]
UE5.2 ONLY - Interaction With ALS - Version 3.1 (Project Files) [No Replication]

Comments

Jakub W

In the project, there are two climbing systems. One is a system that allows climbing only on specific actors (On the demo map, this is the area in orange colors). The second is the DLC system (Dynamic Ledge Climbing), which detects ledges in real-time. This means that additional actors are not needed for climbing. I focused on the development of the DLC system, which offers more possibilities. I think it is at a stage where I will not develop it further. The only problem might be unintuitive controls, but this can be adjusted to one's own needs since the system is modular. Combining so many systems into one cohesive whole is not an easy task, however, I believe that the climbing systems do not have major bugs.

Connor Inglis

Agreed. I am a fairly new member of this community still and have lots to learn about the system, but I look forward greatly to seeing it become polished further. Then allowing for more expandability without worrying too much about existing features or systems improvements + fixes.

Chris Hendrickson

I honestly couldn't agree with this more. The project is extremely impressive, but doesn't seem complete. I'm waiting for specific traversal and climbing mechanics to be completed and finalized before I can use this in my project, the additional features are cool but just bloat I'll disable or remove.

Studio Nihilios

Excellent work Jakub! I've been an avid supporter for many months, watching the project get better and better. I think the most important thing to keep in mind is that the point of this "plugin" is for others to !make games! with (and videos/vfx etc...) . I would suggest - and i think i speak for most of us - before adding new features and such that making sure the already implemented systems are bug/glitch free and the implementation into the users own projects is streamlined, easy to do should be the top priority. Best of luck in the year of 2024!

Christian Greene

press ctrl + space bar

Saiful Chowdhury

What happened to crawl option?

Christian Greene

I somehow broke the takedown kill option. One day I was building a map and then all of a sudden they don’t work anymore. Are they dependent on something?

Jose Cuervo

Not yet, he said he's still working on it but he's been sick.

jaiminator 21

This is supposed to work on ue5.3 with the plugins?? Cause if it should work it isn't

Jose Cuervo

Yeah seems like the rope / grappling hook broke, can't throw it. Is that known?

Sean Tereso

grappling hook not working in this version ?? in other it works fine. how can i fix this ?

Wanderson gonçalves

Can you help me?, it's giving me an error when packaging the file UATHelper: Packaging (Windows): BUILD SUCCESSFUL UATHelper: Packaging (Windows): Setting up ProjectParams for C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject UATHelper: Packaging (Windows): Interaction_With_ALS.uproject requires a temporary target.cs to be generated (ApexDestruction plugin is enabled) UATHelper: Packaging (Windows): ********** BUILD COMMAND STARTED ********** UATHelper: Packaging (Windows): Running: F:\Epic Games\UE_5.2\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "F:\Epic Games\UE_5.2\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" Interaction_With_ALS Win64 Shipping -Project="C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject" -Manifest="C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Intermediate\Build\Manifest.xml" -NoHotReload -xgeexport "C:\Users\Lord Trevor\Desktop\IWALS (Version 3.1) UE5.2\Interaction_With_ALS.uproject" -NoUBTMakefiles -remoteini="C:\Users\Lord Trevor\D esktop\IWALS (Version 3.1) UE5.2" -skipdeploy -log="C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt" UATHelper: Packaging (Windows): Log file: C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt UATHelper: Packaging (Windows): Expecting to find a type to be declared in a module rules named 'HelpfulFunctions' in UE5Rules, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null. This type must derive from the 'ModuleRules' type defined by Unreal Build Tool. UATHelper: Packaging (Windows): Took 4,4310928999999994s to run dotnet.exe, ExitCode=6 UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\Lord Trevor\AppData\Roaming\Unreal Engine\AutomationTool\Logs\F+Epic+Games+UE_5.2\UBT-Interaction_With_ALS-Win64-Shipping.txt) UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 8s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: Packaging (Windows): BUILD FAILED

Jakub W

I can't show you this process. However, I have already shared the ALS project including only the climbing system. You can find it in previous posts. However, the climbing system has changed since then. But, you can follow it to perform the migration correctly.

Jakub W

Yes. I'm working on it :) This should be available soon. I had a slight delay because i'm was be a little illness

Jakub W

If I remember correctly, the textures can be found on SketchFab. Unfortunately, I don't have the link.

Wanderson gonçalves

I would like to use just the Climb system, can you show me how I can migrate just that?

Wanderson gonçalves

Can I package stop apk?

itimoreo

thank you very much for your response and your help!

Alex J

You can use the project commercialy and if it's just level you have built you can migarte them to the new version. Just right click on one of the levels and click migrate it will migrate the level and all the assest used in it.

SebastianV

Are you going to make it compatible with 5.3 ?

itimoreo

Very nice update! I have two questions, is it possible to use the project for commercial purposes? And how to use the new features of 3.1 on the previously downloaded version, because I have built several levels that I would not want to redo. I'm new to Unreal Engine maybe I look like an idiot with this question... Thank u

Wilfred de la Querra

Excellent! ...thanks Jakub

Nicolas Mecaj

Can I ask where did you get ellie's textures/materials?

Speaking Pictures

Very nice updates 👌, thanxxx ☺️


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