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UE5.2 to 5.6 - Interaction With ALS - Version 3.3 (Project Files) [No Replication | Windows only]

🕑 Added 2024-05-05 00:14:23 +0000 UTC
UE5.2 to 5.6 - Interaction With ALS - Version 3.3 (Project Files) [No Replication | Windows only]
UE5.2 to 5.6 - Interaction With ALS - Version 3.3 (Project Files) [No Replication | Windows only]

Comments

useless

Download Project Files - v3.3 UE5.2 (Win x64) download not working i paid to get acces to this pack but its not working the drive is off

LöwesSpielStudio - Ruslan

Project Files for 5.6?

LöwesSpielStudio - Ruslan

Hi, the same for me

Emanuel

how can I fix the issue that if I move the mouse quickly along the Yaw axis (left and right), sometimes I catch a glimpse of the Skeletal Mesh of the BP_AnimManCharacter maybe because the camera had already rotated, but the skeletal mesh hadn’t finished its turning animation to align with the camera yet. This issue only occurs in first-person mode. Do you have any solutions for this? Thank you very much.

Sean Tereso

Hi, new here I was just wondering if anyone has the full Controller &/or Keyboard Inputs list for the project ?

Jordan Aalders

can i disable the use of "finishers" without breaking the game?

André Queiroz

Will this version support other engine versions? For example 5.5

JRod Granada

it was set to 1000 on both the current health and the max health. I kept changing current health and it did not work until I changed the max health also.

Jakub W

Hi. With such a large number of systems, the chance of eliminating all errors is impossible to achieve alone. The project was built for UE5.2, so automatic conversion to 5.4 may cause errors. However, resolving them is not very complicated. I’d also like to mention that the entire project is only worth $10. For refunds, I think you should contact Patreon's support team.

Jakub W

The enemy does not have 1000 health points. The default value is 100. The variable storing health point values ​​is set to 1000 by default, but this value is overwritten during character initialization.

JRod Granada

I love how you made the character have only 100 health compared to the enemy at 1000 lol

sylvain cuveillier

lots of bugs and doesn't work properly or at all on 5.4 need a refund

RonYonassiProduction

u can create a box trigger and spawn ai on the bound of box

RonYonassiProduction

do u could maybe explain me from here,i want the character that stay on idle animation while aiming the gun will stop being effect from idle animation.,i want the upperbody\Gun will stop be effect by the idle animation that won't impact the gun rotation and the aiming,it is really hard to kill a zombies in a first person shooter while try to be steady,thank you if you possibly could help with explainations

Jakub W

AnimMan and Mannequin use the same skeleton "ALS_Mannequin_Skeleton", so retarget files seem unnecessary in this case.

RonYonassiProduction

could you add a IK Retargeter from mannequin to ALS if i want to implement a new animations to the projects? i am really frustrated from this,much appreciate if u would add this.

Mohammad Sheikh Hassani

Hi but I cant find 5.3 and 5.4 links, and in latest version there are no AI system

AD

Everything is good but tell us a way to change the character because it has become very difficult on ue5 I tried to change it but ALS Skeleton is very complicated =(

Hunter AlHmac

Is there a way to add this character and its animations to another project?

Alex J

https://docs.google.com/document/d/1Yk2aZAdQhPI1vHSxhm5DqwHU4N_jeALDCZS68kIWS5I/edit?usp=sharing

Clydiie

click on show more bro

Q Dollaz

how do i get the project

lucas li

i paid it, but cant find community

lucas li

how can i join in patreon community?

lucas li

HI,Where can i get document to understand this project?

João Paulo Vargas da Silveira

UATHelper: Packaging (Windows): [1/4] Compile [x64] ALS_HumanAI_ControllerCpp.cpp UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\Core\Public\Containers\Array.h(980) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): inlined at F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(333) >::Find> UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetBestEnemyFromSight UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(334) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetBestEnemyFromSight UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(335) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetBestEnemyFromSight UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(591) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(593) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(595) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\CoreUObject\Public\Templates\Casts.h(150) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): inlined at F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(598) > UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\CoreUObject\Public\Templates\Casts.h(90) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): inlined at F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(599) > UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Public\ALS_HumanAI_InterfaceCpp.h(14) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): inlined at F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(600) UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(602) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): C:\Program Files\Epic Games\UE_5.4\Engine\Source\Runtime\CoreUObject\Public\UObject\Object.h(1797) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): inlined at F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(603) UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(605) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): F:\LastDead\Plugins\HelpfulFunctions\Source\HelpfulFunctions\Private\ALS_HumanAI_ControllerCpp.cpp(609) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling AALS_HumanAI_ControllerCpp::GetTheAverageValueOfSpottedEnemiesFast UATHelper: Packaging (Windows): [2/4] Compile [x64] JakubCablePhysic.cpp UATHelper: Packaging (Windows): F:\LastDead\Plugins\JakubCableComponent\Source\CableComponent\Private\JakubCablePhysic.cpp(1383) : error C4702: c�digo inacess�vel UATHelper: Packaging (Windows): while compiling UJakubCablePhysic::ApplyConstForceToParticle UATHelper: Packaging (Windows): Total time in Parallel executor: 4.30 seconds UATHelper: Packaging (Windows): Total execution time: 6.01 seconds UATHelper: Packaging (Windows): Took 6,16s to run dotnet.exe, ExitCode=6 UATHelper: Packaging (Windows): UnrealBuildTool failed. See log for more details. (C:\Users\JP\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.4\UBA-LastDead-Win64-Shipping.txt) UATHelper: Packaging (Windows): AutomationTool executed for 0h 0m 8s UATHelper: Packaging (Windows): AutomationTool exiting with ExitCode=6 (6) UATHelper: Packaging (Windows): BUILD FAILED PackagingResults: Error: Unknown Error Help Please.

Connor Inglis

I don't know what happened to my original comment on this, looks like it may have been removed for some odd reason; but I second the NPCs part. From what I have heard, it doesn't seem to be a primary focus but it would be nice if once we become a bit more bug free, attention could be drawn back to this in the coming updates.

Jhosep Chevarria

Can't wait for the next IWALS 3.4, you are a genius!

Pourya Mohammadpoor

hey and many thanks for this amazing project mate!

Louis

I would love to see how you are going to integrate this project with epic newly released motion matching animations ! Also a bit more smart NPCs and maybe civilians or pedestrians would be a great futures for future !

HudsonsAverage

You should add gore and dismemberment

jose souza

program the enemy to appear only when the player is close in this project then it would be great

Alex J

It's a known issue already. You can just delete the widget.

Alex J

CTRL + Space Bar.

Eddie J. L. Christian

ZombieDebug_UI throws a packaging error for shipping builds in UE5.4.1

zabuza

how do I preform crawling in the project ?.

jose souza

put in a system to generate enemies only when the player is nearby

だめっち 駄目人間07号

Hello. Thanks for the release. My question is, I am looking for a way to eliminate or reduce the camera shake when the character walks. The movement of the character can cause the screen to shake and the player to become intoxicated. If you know of a solution, could you please let me know? Thank you in advance.

jose souza

how can i change the kombo animations to capoeira animations ,i already have the animations

a

Hi Jakub thanks for the amazing work man. one question, is it possible to change some locomotion animation for certain character? i plan to have multiple playable character such as male and female, and i want to have different movement style for both character.

Jakub W

Thanks for the help. Your contribution to the project is very helpful. I hope my work will also be useful to you :)

Alex J

Thank you again Jakub for fixing all the bugs I mentioned. Maybe we will get nearly bug free one day (:


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