Adventure Game Locomotion System v1.2.2 (Packaged DEMO) | Windows
🕑 Added 2024-08-20 20:35:55 +0000 UTCLink to demo (AGLS v1.0.2)
Link to demo (AGLS v1.2.2)
Comments
MedicBobs
same. I already have ALS in my project but I want the companion and all that.
Jameson Parker
Hi @Jakub, I have another C++ project with destructible vehicles, that I really want to combine with this project. I'd be ok merging one to the other either way. Do you have any advise on how to go about this? I'm about to try it on my own but I'm almost sure there's probably plugins or something like that that I need to make sure to also copy over.
House Party
Hello Jakub. I would like to import obstacle course to my project.
Caleb Kenner
Yes and no, the new version he released allows me to work in that project instead of my own. but not for the previous version.
Manas Dhanait
have you figured this out yet???
asader aserd
I'M VERY CURIOUS ABOUT THAT TOO
Caleb Kenner
How can I import this into an existing project?
Jakub W
I introduced car control in UE5.0. Since then, Epic Game has changed how the physics engine works. As a result, the car is simulated incorrectly. I tried to fix it somehow, but I couldn't. So unfortunately I won't be able to help you with that.
Rohit CGI
HOW TO FIX CAR MOVE character
RonYonassiProduction
i don't believe this was the solution,i disconnected all the Als_secondaryMotion and putted the value of "SecondaryMotionMaskC" on zero value instead of one,i don't believe it. thank you so much Jakub u saved me,it was really frustrating.
Jakub W
This is very easy to do. Just overwrite the value of the 'SecondaryMotionMaskC' variable in ALS_AnimBP. I presented an example on this screenshot: https://snipboard.io/PFMXn1.jpg
RonYonassiProduction
hey dear jakub,if u could explain me please how to control the secondaryMotion animation to make the gun aim stable(i want to control the sniper to make my character stop his breath to aim more stabilize)
BilboBaggins
Could be just me, but when opening AGLS v1.0.3 (Experimental).zip, equiping the rifle using 3, everything looks right until you aim/fire the rifle... The rifle model turns to a weird angle and fires in the wrong direction. The pistol (2) looks and fires correctly.
Yosiel
I think he means when it will be 100% finished without errors or bugs
Jakub W
What do you mean?
xDream
when it will be ready ?
Amp Coppo
This is amazing. I just keep finding gems as I look through the folders!
Jameson Parker
Thanks for such an awesome project Jakub!